Add player character management feature
Persistent player character templates (name, AC, HP, color, icon) with full CRUD, bestiary-style search to add PCs to encounters with pre-filled stats, and color/icon visual distinction in combatant rows. Also stops the stat block panel from auto-opening when adding a creature. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -19,6 +19,7 @@ import type {
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ConditionId,
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DomainEvent,
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Encounter,
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PlayerCharacter,
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} from "@initiative/domain";
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import {
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combatantId,
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@@ -318,6 +319,58 @@ export function useEncounter() {
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[makeStore, editCombatant],
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);
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const addFromPlayerCharacter = useCallback(
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(pc: PlayerCharacter) => {
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const store = makeStore();
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const existingNames = store.get().combatants.map((c) => c.name);
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const { newName, renames } = resolveCreatureName(pc.name, existingNames);
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for (const { from, to } of renames) {
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const target = store.get().combatants.find((c) => c.name === from);
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if (target) {
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editCombatantUseCase(makeStore(), target.id, to);
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}
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}
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const id = combatantId(`c-${++nextId.current}`);
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const addResult = addCombatantUseCase(makeStore(), id, newName);
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if (isDomainError(addResult)) return;
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// Set HP
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const hpResult = setHpUseCase(makeStore(), id, pc.maxHp);
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if (!isDomainError(hpResult)) {
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setEvents((prev) => [...prev, ...hpResult]);
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}
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// Set AC
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if (pc.ac > 0) {
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const acResult = setAcUseCase(makeStore(), id, pc.ac);
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if (!isDomainError(acResult)) {
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setEvents((prev) => [...prev, ...acResult]);
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}
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}
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// Set color, icon, and playerCharacterId on the combatant
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const currentEncounter = store.get();
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store.save({
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...currentEncounter,
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combatants: currentEncounter.combatants.map((c) =>
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c.id === id
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? {
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...c,
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color: pc.color,
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icon: pc.icon,
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playerCharacterId: pc.id,
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}
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: c,
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),
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});
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setEvents((prev) => [...prev, ...addResult]);
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},
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[makeStore, editCombatant],
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);
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return {
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encounter,
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events,
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@@ -334,6 +387,7 @@ export function useEncounter() {
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toggleCondition,
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toggleConcentration,
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addFromBestiary,
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addFromPlayerCharacter,
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makeStore,
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} as const;
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}
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102
apps/web/src/hooks/use-player-characters.ts
Normal file
102
apps/web/src/hooks/use-player-characters.ts
Normal file
@@ -0,0 +1,102 @@
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import type { PlayerCharacterStore } from "@initiative/application";
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import {
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createPlayerCharacterUseCase,
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deletePlayerCharacterUseCase,
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editPlayerCharacterUseCase,
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} from "@initiative/application";
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import type { PlayerCharacter, PlayerCharacterId } from "@initiative/domain";
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import { isDomainError, playerCharacterId } from "@initiative/domain";
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import { useCallback, useEffect, useRef, useState } from "react";
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import {
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loadPlayerCharacters,
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savePlayerCharacters,
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} from "../persistence/player-character-storage.js";
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function initializeCharacters(): PlayerCharacter[] {
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return loadPlayerCharacters();
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}
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let nextPcId = 0;
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function generatePcId(): PlayerCharacterId {
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return playerCharacterId(`pc-${++nextPcId}`);
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}
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interface EditFields {
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readonly name?: string;
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readonly ac?: number;
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readonly maxHp?: number;
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readonly color?: string;
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readonly icon?: string;
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}
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export function usePlayerCharacters() {
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const [characters, setCharacters] =
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useState<PlayerCharacter[]>(initializeCharacters);
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const charactersRef = useRef(characters);
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charactersRef.current = characters;
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useEffect(() => {
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savePlayerCharacters(characters);
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}, [characters]);
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const makeStore = useCallback((): PlayerCharacterStore => {
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return {
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getAll: () => charactersRef.current,
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save: (updated) => {
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charactersRef.current = updated;
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setCharacters(updated);
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},
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};
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}, []);
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const createCharacter = useCallback(
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(name: string, ac: number, maxHp: number, color: string, icon: string) => {
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const id = generatePcId();
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const result = createPlayerCharacterUseCase(
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makeStore(),
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id,
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name,
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ac,
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maxHp,
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color,
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icon,
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);
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if (isDomainError(result)) {
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return result;
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}
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return undefined;
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},
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[makeStore],
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);
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const editCharacter = useCallback(
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(id: PlayerCharacterId, fields: EditFields) => {
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const result = editPlayerCharacterUseCase(makeStore(), id, fields);
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if (isDomainError(result)) {
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return result;
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}
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return undefined;
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},
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[makeStore],
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);
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const deleteCharacter = useCallback(
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(id: PlayerCharacterId) => {
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const result = deletePlayerCharacterUseCase(makeStore(), id);
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if (isDomainError(result)) {
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return result;
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}
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return undefined;
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},
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[makeStore],
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);
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return {
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characters,
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createCharacter,
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editCharacter,
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deleteCharacter,
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makeStore,
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} as const;
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}
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