Add player character management feature
Persistent player character templates (name, AC, HP, color, icon) with full CRUD, bestiary-style search to add PCs to encounters with pre-filled stats, and color/icon visual distinction in combatant rows. Also stops the stat block panel from auto-opening when adding a creature. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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32
packages/application/src/edit-player-character-use-case.ts
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32
packages/application/src/edit-player-character-use-case.ts
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import {
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type DomainError,
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type DomainEvent,
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editPlayerCharacter,
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isDomainError,
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type PlayerCharacterId,
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} from "@initiative/domain";
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import type { PlayerCharacterStore } from "./ports.js";
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interface EditFields {
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readonly name?: string;
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readonly ac?: number;
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readonly maxHp?: number;
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readonly color?: string;
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readonly icon?: string;
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}
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export function editPlayerCharacterUseCase(
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store: PlayerCharacterStore,
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id: PlayerCharacterId,
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fields: EditFields,
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): DomainEvent[] | DomainError {
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const characters = store.getAll();
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const result = editPlayerCharacter(characters, id, fields);
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if (isDomainError(result)) {
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return result;
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}
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store.save([...result.characters]);
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return result.events;
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}
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