Add player character management feature
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Persistent player character templates (name, AC, HP, color, icon) with
full CRUD, bestiary-style search to add PCs to encounters with pre-filled
stats, and color/icon visual distinction in combatant rows. Also stops
the stat block panel from auto-opening when adding a creature.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-12 18:11:08 +01:00
parent 768e7a390f
commit 91703ddebc
38 changed files with 3055 additions and 96 deletions

View File

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import {
type DomainError,
type DomainEvent,
editPlayerCharacter,
isDomainError,
type PlayerCharacterId,
} from "@initiative/domain";
import type { PlayerCharacterStore } from "./ports.js";
interface EditFields {
readonly name?: string;
readonly ac?: number;
readonly maxHp?: number;
readonly color?: string;
readonly icon?: string;
}
export function editPlayerCharacterUseCase(
store: PlayerCharacterStore,
id: PlayerCharacterId,
fields: EditFields,
): DomainEvent[] | DomainError {
const characters = store.getAll();
const result = editPlayerCharacter(characters, id, fields);
if (isDomainError(result)) {
return result;
}
store.save([...result.characters]);
return result.events;
}