Add player character management feature
Persistent player character templates (name, AC, HP, color, icon) with full CRUD, bestiary-style search to add PCs to encounters with pre-filled stats, and color/icon visual distinction in combatant rows. Also stops the stat block panel from auto-opening when adding a creature. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -2,8 +2,15 @@ export { addCombatantUseCase } from "./add-combatant-use-case.js";
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export { adjustHpUseCase } from "./adjust-hp-use-case.js";
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export { advanceTurnUseCase } from "./advance-turn-use-case.js";
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export { clearEncounterUseCase } from "./clear-encounter-use-case.js";
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export { createPlayerCharacterUseCase } from "./create-player-character-use-case.js";
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export { deletePlayerCharacterUseCase } from "./delete-player-character-use-case.js";
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export { editCombatantUseCase } from "./edit-combatant-use-case.js";
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export type { BestiarySourceCache, EncounterStore } from "./ports.js";
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export { editPlayerCharacterUseCase } from "./edit-player-character-use-case.js";
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export type {
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BestiarySourceCache,
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EncounterStore,
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PlayerCharacterStore,
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} from "./ports.js";
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export { removeCombatantUseCase } from "./remove-combatant-use-case.js";
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export { retreatTurnUseCase } from "./retreat-turn-use-case.js";
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export { rollAllInitiativeUseCase } from "./roll-all-initiative-use-case.js";
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