Add player character management feature
Persistent player character templates (name, AC, HP, color, icon) with full CRUD, bestiary-style search to add PCs to encounters with pre-filled stats, and color/icon visual distinction in combatant rows. Also stops the stat block panel from auto-opening when adding a creature. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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87
packages/domain/src/create-player-character.ts
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87
packages/domain/src/create-player-character.ts
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import type { DomainEvent } from "./events.js";
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import type {
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PlayerCharacter,
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PlayerCharacterId,
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} from "./player-character-types.js";
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import {
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VALID_PLAYER_COLORS,
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VALID_PLAYER_ICONS,
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} from "./player-character-types.js";
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import type { DomainError } from "./types.js";
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export interface CreatePlayerCharacterSuccess {
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readonly characters: readonly PlayerCharacter[];
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readonly events: DomainEvent[];
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}
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export function createPlayerCharacter(
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characters: readonly PlayerCharacter[],
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id: PlayerCharacterId,
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name: string,
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ac: number,
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maxHp: number,
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color: string,
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icon: string,
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): CreatePlayerCharacterSuccess | DomainError {
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const trimmed = name.trim();
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if (trimmed === "") {
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return {
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kind: "domain-error",
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code: "invalid-name",
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message: "Player character name must not be empty",
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};
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}
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if (!Number.isInteger(ac) || ac < 0) {
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return {
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kind: "domain-error",
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code: "invalid-ac",
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message: "AC must be a non-negative integer",
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};
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}
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if (!Number.isInteger(maxHp) || maxHp < 1) {
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return {
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kind: "domain-error",
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code: "invalid-max-hp",
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message: "Max HP must be a positive integer",
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};
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}
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if (!VALID_PLAYER_COLORS.has(color)) {
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return {
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kind: "domain-error",
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code: "invalid-color",
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message: `Invalid color: ${color}`,
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};
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}
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if (!VALID_PLAYER_ICONS.has(icon)) {
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return {
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kind: "domain-error",
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code: "invalid-icon",
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message: `Invalid icon: ${icon}`,
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};
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}
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const newCharacter: PlayerCharacter = {
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id,
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name: trimmed,
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ac,
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maxHp,
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color: color as PlayerCharacter["color"],
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icon: icon as PlayerCharacter["icon"],
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};
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return {
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characters: [...characters, newCharacter],
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events: [
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{
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type: "PlayerCharacterCreated",
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playerCharacterId: id,
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name: trimmed,
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},
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],
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};
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}
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