Add player character management feature
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Persistent player character templates (name, AC, HP, color, icon) with
full CRUD, bestiary-style search to add PCs to encounters with pre-filled
stats, and color/icon visual distinction in combatant rows. Also stops
the stat block panel from auto-opening when adding a creature.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-12 18:11:08 +01:00
parent 768e7a390f
commit 91703ddebc
38 changed files with 3055 additions and 96 deletions

View File

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import type { DomainEvent } from "./events.js";
import type {
PlayerCharacter,
PlayerCharacterId,
} from "./player-character-types.js";
import type { DomainError } from "./types.js";
export interface DeletePlayerCharacterSuccess {
readonly characters: readonly PlayerCharacter[];
readonly events: DomainEvent[];
}
export function deletePlayerCharacter(
characters: readonly PlayerCharacter[],
id: PlayerCharacterId,
): DeletePlayerCharacterSuccess | DomainError {
const index = characters.findIndex((c) => c.id === id);
if (index === -1) {
return {
kind: "domain-error",
code: "player-character-not-found",
message: `Player character not found: ${id}`,
};
}
const removed = characters[index];
const newList = characters.filter((_, i) => i !== index);
return {
characters: newList,
events: [
{
type: "PlayerCharacterDeleted",
playerCharacterId: id,
name: removed.name,
},
],
};
}