Add player character management feature
Persistent player character templates (name, AC, HP, color, icon) with full CRUD, bestiary-style search to add PCs to encounters with pre-filled stats, and color/icon visual distinction in combatant rows. Also stops the stat block panel from auto-opening when adding a creature. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -1,4 +1,5 @@
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import type { ConditionId } from "./conditions.js";
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import type { PlayerCharacterId } from "./player-character-types.js";
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import type { CombatantId } from "./types.js";
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export interface TurnAdvanced {
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@@ -103,6 +104,25 @@ export interface EncounterCleared {
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readonly combatantCount: number;
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}
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export interface PlayerCharacterCreated {
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readonly type: "PlayerCharacterCreated";
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readonly playerCharacterId: PlayerCharacterId;
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readonly name: string;
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}
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export interface PlayerCharacterUpdated {
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readonly type: "PlayerCharacterUpdated";
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readonly playerCharacterId: PlayerCharacterId;
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readonly oldName: string;
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readonly newName: string;
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}
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export interface PlayerCharacterDeleted {
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readonly type: "PlayerCharacterDeleted";
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readonly playerCharacterId: PlayerCharacterId;
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readonly name: string;
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}
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export type DomainEvent =
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| TurnAdvanced
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| RoundAdvanced
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@@ -119,4 +139,7 @@ export type DomainEvent =
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| ConditionRemoved
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| ConcentrationStarted
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| ConcentrationEnded
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| EncounterCleared;
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| EncounterCleared
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| PlayerCharacterCreated
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| PlayerCharacterUpdated
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| PlayerCharacterDeleted;
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