Add player character management feature
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Persistent player character templates (name, AC, HP, color, icon) with
full CRUD, bestiary-style search to add PCs to encounters with pre-filled
stats, and color/icon visual distinction in combatant rows. Also stops
the stat block panel from auto-opening when adding a creature.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-12 18:11:08 +01:00
parent 768e7a390f
commit 91703ddebc
38 changed files with 3055 additions and 96 deletions

View File

@@ -12,6 +12,10 @@ export {
type ConditionId,
VALID_CONDITION_IDS,
} from "./conditions.js";
export {
type CreatePlayerCharacterSuccess,
createPlayerCharacter,
} from "./create-player-character.js";
export {
type BestiaryIndex,
type BestiaryIndexEntry,
@@ -25,10 +29,18 @@ export {
type SpellcastingBlock,
type TraitBlock,
} from "./creature-types.js";
export {
type DeletePlayerCharacterSuccess,
deletePlayerCharacter,
} from "./delete-player-character.js";
export {
type EditCombatantSuccess,
editCombatant,
} from "./edit-combatant.js";
export {
type EditPlayerCharacterSuccess,
editPlayerCharacter,
} from "./edit-player-character.js";
export type {
AcSet,
CombatantAdded,
@@ -43,6 +55,9 @@ export type {
EncounterCleared,
InitiativeSet,
MaxHpSet,
PlayerCharacterCreated,
PlayerCharacterDeleted,
PlayerCharacterUpdated,
RoundAdvanced,
RoundRetreated,
TurnAdvanced,
@@ -54,6 +69,16 @@ export {
formatInitiativeModifier,
type InitiativeResult,
} from "./initiative.js";
export {
type PlayerCharacter,
type PlayerCharacterId,
type PlayerCharacterList,
type PlayerColor,
type PlayerIcon,
playerCharacterId,
VALID_PLAYER_COLORS,
VALID_PLAYER_ICONS,
} from "./player-character-types.js";
export {
type RemoveCombatantSuccess,
removeCombatant,