Add combatant side assignment for encounter difficulty
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Combatants can now be assigned to party or enemy side via a toggle
in the difficulty breakdown panel. Party-side NPCs subtract their XP
from the encounter total, letting allied NPCs reduce difficulty.
PCs default to party, non-PCs to enemy — users who don't use sides
see no change. Side persists across reload and export/import.

Closes #22

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-04-03 14:15:12 +02:00
parent 30e7ed4121
commit 94e1806112
23 changed files with 1359 additions and 455 deletions

View File

@@ -24,6 +24,7 @@ export { setAcUseCase } from "./set-ac-use-case.js";
export { setCrUseCase } from "./set-cr-use-case.js";
export { setHpUseCase } from "./set-hp-use-case.js";
export { setInitiativeUseCase } from "./set-initiative-use-case.js";
export { setSideUseCase } from "./set-side-use-case.js";
export { setTempHpUseCase } from "./set-temp-hp-use-case.js";
export { toggleConcentrationUseCase } from "./toggle-concentration-use-case.js";
export { toggleConditionUseCase } from "./toggle-condition-use-case.js";

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@@ -0,0 +1,18 @@
import {
type CombatantId,
type DomainError,
type DomainEvent,
setSide,
} from "@initiative/domain";
import type { EncounterStore } from "./ports.js";
import { runEncounterAction } from "./run-encounter-action.js";
export function setSideUseCase(
store: EncounterStore,
combatantId: CombatantId,
value: "party" | "enemy",
): DomainEvent[] | DomainError {
return runEncounterAction(store, (encounter) =>
setSide(encounter, combatantId, value),
);
}