Atomic addCombatant with optional CombatantInit bag

addCombatant now accepts an optional init parameter for pre-filled stats
(HP, AC, initiative, creatureId, color, icon, playerCharacterId), making
combatant creation a single atomic operation with domain validation.

This eliminates the multi-step store.save() bypass in addFromBestiary and
addFromPlayerCharacter, and removes the CombatantOpts/applyCombatantOpts
helpers. Also extracts shared initiative sort logic into initiative-sort.ts
used by both addCombatant and setInitiative.

Closes #15

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-26 22:13:20 +01:00
parent 7199b9d2d9
commit 9d81c8ad27
8 changed files with 344 additions and 142 deletions

View File

@@ -1,6 +1,7 @@
import {
addCombatant,
type CombatantId,
type CombatantInit,
type DomainError,
type DomainEvent,
isDomainError,
@@ -11,9 +12,10 @@ export function addCombatantUseCase(
store: EncounterStore,
id: CombatantId,
name: string,
init?: CombatantInit,
): DomainEvent[] | DomainError {
const encounter = store.get();
const result = addCombatant(encounter, id, name);
const result = addCombatant(encounter, id, name, init);
if (isDomainError(result)) {
return result;