Atomic addCombatant with optional CombatantInit bag

addCombatant now accepts an optional init parameter for pre-filled stats
(HP, AC, initiative, creatureId, color, icon, playerCharacterId), making
combatant creation a single atomic operation with domain validation.

This eliminates the multi-step store.save() bypass in addFromBestiary and
addFromPlayerCharacter, and removes the CombatantOpts/applyCombatantOpts
helpers. Also extracts shared initiative sort logic into initiative-sort.ts
used by both addCombatant and setInitiative.

Closes #15

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-26 22:13:20 +01:00
parent 7199b9d2d9
commit 9d81c8ad27
8 changed files with 344 additions and 142 deletions

View File

@@ -1,13 +1,18 @@
import { describe, expect, it } from "vitest";
import { addCombatant } from "../add-combatant.js";
import { addCombatant, type CombatantInit } from "../add-combatant.js";
import { creatureId } from "../creature-types.js";
import { playerCharacterId } from "../player-character-types.js";
import type { Combatant, Encounter } from "../types.js";
import { combatantId, isDomainError } from "../types.js";
import { expectDomainError } from "./test-helpers.js";
// --- Helpers ---
function makeCombatant(name: string): Combatant {
return { id: combatantId(name), name };
function makeCombatant(
name: string,
overrides?: Partial<Combatant>,
): Combatant {
return { id: combatantId(name), name, ...overrides };
}
const A = makeCombatant("A");
@@ -22,8 +27,13 @@ function enc(
return { combatants, activeIndex, roundNumber };
}
function successResult(encounter: Encounter, id: string, name: string) {
const result = addCombatant(encounter, combatantId(id), name);
function successResult(
encounter: Encounter,
id: string,
name: string,
init?: CombatantInit,
) {
const result = addCombatant(encounter, combatantId(id), name, init);
if (isDomainError(result)) {
throw new Error(`Expected success, got error: ${result.message}`);
}
@@ -190,4 +200,152 @@ describe("addCombatant", () => {
expect(encounter.combatants[1]).toEqual(B);
});
});
describe("with CombatantInit", () => {
it("creates combatant with maxHp and currentHp set to maxHp", () => {
const e = enc([]);
const { encounter } = successResult(e, "orc", "Orc", {
maxHp: 15,
});
const c = encounter.combatants[0];
expect(c.maxHp).toBe(15);
expect(c.currentHp).toBe(15);
});
it("creates combatant with ac", () => {
const e = enc([]);
const { encounter } = successResult(e, "orc", "Orc", {
ac: 13,
});
expect(encounter.combatants[0].ac).toBe(13);
});
it("creates combatant with initiative and sorts into position", () => {
const hi = makeCombatant("Hi", { initiative: 20 });
const lo = makeCombatant("Lo", { initiative: 10 });
const e = enc([hi, lo]);
const { encounter } = successResult(e, "mid", "Mid", {
initiative: 15,
});
expect(encounter.combatants.map((c) => c.name)).toEqual([
"Hi",
"Mid",
"Lo",
]);
});
it("rejects invalid maxHp (non-integer)", () => {
const e = enc([]);
const result = addCombatant(e, combatantId("x"), "X", {
maxHp: 1.5,
});
expectDomainError(result, "invalid-max-hp");
});
it("rejects invalid maxHp (zero)", () => {
const e = enc([]);
const result = addCombatant(e, combatantId("x"), "X", {
maxHp: 0,
});
expectDomainError(result, "invalid-max-hp");
});
it("rejects invalid ac (negative)", () => {
const e = enc([]);
const result = addCombatant(e, combatantId("x"), "X", {
ac: -1,
});
expectDomainError(result, "invalid-ac");
});
it("rejects invalid initiative (non-integer)", () => {
const e = enc([]);
const result = addCombatant(e, combatantId("x"), "X", {
initiative: 3.5,
});
expectDomainError(result, "invalid-initiative");
});
it("creates combatant with creatureId", () => {
const e = enc([]);
const cId = creatureId("srd:goblin");
const { encounter } = successResult(e, "gob", "Goblin", {
creatureId: cId,
});
expect(encounter.combatants[0].creatureId).toBe(cId);
});
it("creates combatant with color and icon", () => {
const e = enc([]);
const { encounter } = successResult(e, "pc", "Aria", {
color: "blue",
icon: "sword",
});
const c = encounter.combatants[0];
expect(c.color).toBe("blue");
expect(c.icon).toBe("sword");
});
it("creates combatant with playerCharacterId", () => {
const e = enc([]);
const pcId = playerCharacterId("pc-1");
const { encounter } = successResult(e, "pc", "Aria", {
playerCharacterId: pcId,
});
expect(encounter.combatants[0].playerCharacterId).toBe(pcId);
});
it("creates combatant with all init fields", () => {
const e = enc([]);
const cId = creatureId("srd:orc");
const pcId = playerCharacterId("pc-1");
const { encounter } = successResult(e, "orc", "Orc", {
maxHp: 15,
ac: 13,
initiative: 12,
creatureId: cId,
color: "red",
icon: "axe",
playerCharacterId: pcId,
});
const c = encounter.combatants[0];
expect(c.maxHp).toBe(15);
expect(c.currentHp).toBe(15);
expect(c.ac).toBe(13);
expect(c.initiative).toBe(12);
expect(c.creatureId).toBe(cId);
expect(c.color).toBe("red");
expect(c.icon).toBe("axe");
expect(c.playerCharacterId).toBe(pcId);
});
it("CombatantAdded event includes init", () => {
const e = enc([]);
const { events } = successResult(e, "orc", "Orc", {
maxHp: 15,
ac: 13,
});
expect(events[0]).toMatchObject({
type: "CombatantAdded",
init: { maxHp: 15, ac: 13 },
});
});
it("preserves activeIndex through initiative sort", () => {
const hi = makeCombatant("Hi", { initiative: 20 });
const lo = makeCombatant("Lo", { initiative: 10 });
// Lo is active (index 1)
const e = enc([hi, lo], 1);
const { encounter } = successResult(e, "mid", "Mid", {
initiative: 15,
});
// Lo should still be active after sort
const loIdx = encounter.combatants.findIndex((c) => c.name === "Lo");
expect(encounter.activeIndex).toBe(loIdx);
});
});
});