Implement the 011-quick-hp-input feature that adds an inline damage/heal numeric input per combatant row with mode toggle, keyboard workflow, and visual distinction

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-05 22:43:26 +01:00
parent 1c40bf7889
commit a0d85a07e3
10 changed files with 644 additions and 0 deletions

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@@ -61,6 +61,8 @@ The constitution (`.specify/memory/constitution.md`) governs all feature work:
- TypeScript 5.x (strict mode, verbatimModuleSyntax) + React 19, Vite 6, Biome 2.0, Vites (009-combatant-hp)
- TypeScript 5.8 (strict mode, verbatimModuleSyntax) + React 19, Vite 6, Tailwind CSS v4, shadcn/ui, Lucide React (icons) (010-ui-baseline)
- N/A (no storage changes — localStorage persistence unchanged) (010-ui-baseline)
- TypeScript 5.8 (strict mode, verbatimModuleSyntax) + React 19, Vite 6, Tailwind CSS v4, shadcn/ui-style components, Lucide React (icons) (011-quick-hp-input)
- N/A (no storage changes -- existing localStorage persistence handles HP via `adjustHpUseCase`) (011-quick-hp-input)
## Recent Changes
- 003-remove-combatant: Added TypeScript 5.x (strict mode, verbatimModuleSyntax) + React 19, Vite