Implement the 011-quick-hp-input feature that adds an inline damage/heal numeric input per combatant row with mode toggle, keyboard workflow, and visual distinction

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-05 22:43:26 +01:00
parent 1c40bf7889
commit a0d85a07e3
10 changed files with 644 additions and 0 deletions

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@@ -2,6 +2,7 @@ import type { CombatantId } from "@initiative/domain";
import { X } from "lucide-react";
import { useCallback, useRef, useState } from "react";
import { cn } from "../lib/utils";
import { QuickHpInput } from "./quick-hp-input";
import { Button } from "./ui/button";
import { Input } from "./ui/input";
@@ -228,6 +229,9 @@ export function CombatantRow({
<span className="text-sm tabular-nums text-muted-foreground">/</span>
)}
<MaxHpInput maxHp={maxHp} onCommit={(v) => onSetHp(id, v)} />
{maxHp !== undefined && (
<QuickHpInput combatantId={id} onAdjustHp={onAdjustHp} />
)}
</div>
{/* Actions */}

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@@ -0,0 +1,100 @@
import type { CombatantId } from "@initiative/domain";
import { Heart, Sword } from "lucide-react";
import { useCallback, useRef, useState } from "react";
import { cn } from "../lib/utils";
import { Button } from "./ui/button";
import { Input } from "./ui/input";
type Mode = "damage" | "heal";
interface QuickHpInputProps {
readonly combatantId: CombatantId;
readonly disabled?: boolean;
readonly onAdjustHp: (id: CombatantId, delta: number) => void;
}
export function QuickHpInput({
combatantId,
disabled,
onAdjustHp,
}: QuickHpInputProps) {
const [mode, setMode] = useState<Mode>("damage");
const [inputValue, setInputValue] = useState("");
const inputRef = useRef<HTMLInputElement>(null);
const apply = useCallback(() => {
if (inputValue === "") return;
const n = Number.parseInt(inputValue, 10);
if (Number.isNaN(n) || n <= 0) return;
const delta = mode === "damage" ? -n : n;
onAdjustHp(combatantId, delta);
setInputValue("");
}, [inputValue, mode, combatantId, onAdjustHp]);
const toggleMode = useCallback(() => {
setMode((m) => (m === "damage" ? "heal" : "damage"));
}, []);
const handleKeyDown = useCallback(
(e: React.KeyboardEvent<HTMLInputElement>) => {
if (e.key === "Enter") {
apply();
} else if (e.key === "Escape") {
setInputValue("");
} else if (e.key === "Tab") {
e.preventDefault();
toggleMode();
}
},
[apply, toggleMode],
);
const isDamage = mode === "damage";
return (
<div className="flex items-center gap-0.5">
<Button
type="button"
variant="ghost"
size="icon"
disabled={disabled}
className={cn(
"h-7 w-7 shrink-0",
isDamage
? "text-red-400 hover:bg-red-950 hover:text-red-300"
: "text-emerald-400 hover:bg-emerald-950 hover:text-emerald-300",
)}
onClick={toggleMode}
title={
isDamage
? "Damage mode (click to switch to heal)"
: "Heal mode (click to switch to damage)"
}
aria-label={isDamage ? "Switch to heal mode" : "Switch to damage mode"}
>
{isDamage ? <Sword size={14} /> : <Heart size={14} />}
</Button>
<Input
ref={inputRef}
type="text"
inputMode="numeric"
disabled={disabled}
value={inputValue}
placeholder={isDamage ? "Dmg" : "Heal"}
className={cn(
"h-7 w-[7ch] text-center text-sm tabular-nums",
isDamage
? "focus-visible:ring-red-500/50"
: "focus-visible:ring-emerald-500/50",
)}
onChange={(e) => {
const v = e.target.value;
if (v === "" || /^\d+$/.test(v)) {
setInputValue(v);
}
}}
onKeyDown={handleKeyDown}
/>
</div>
);
}