Implement the 003-remove-combatant feature that adds the possibility to remove a combatant from an encounter
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65
packages/domain/src/remove-combatant.ts
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65
packages/domain/src/remove-combatant.ts
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import type { DomainEvent } from "./events.js";
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import type { CombatantId, DomainError, Encounter } from "./types.js";
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export interface RemoveCombatantSuccess {
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readonly encounter: Encounter;
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readonly events: DomainEvent[];
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}
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/**
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* Pure function that removes a combatant from an encounter by ID.
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*
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* Adjusts activeIndex to preserve turn integrity:
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* - Removed after active → unchanged
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* - Removed before active → decrement
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* - Removed is active, mid-list → same index (next slides in)
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* - Removed is active, at end → wrap to 0
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* - Only combatant removed → 0
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*
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* roundNumber is never changed.
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*/
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export function removeCombatant(
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encounter: Encounter,
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id: CombatantId,
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): RemoveCombatantSuccess | DomainError {
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const removedIdx = encounter.combatants.findIndex((c) => c.id === id);
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if (removedIdx === -1) {
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return {
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kind: "domain-error",
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code: "combatant-not-found",
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message: `No combatant found with ID "${id}"`,
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};
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}
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const removed = encounter.combatants[removedIdx];
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const newCombatants = encounter.combatants.filter((_, i) => i !== removedIdx);
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let newActiveIndex: number;
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if (newCombatants.length === 0) {
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newActiveIndex = 0;
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} else if (removedIdx < encounter.activeIndex) {
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newActiveIndex = encounter.activeIndex - 1;
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} else if (removedIdx > encounter.activeIndex) {
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newActiveIndex = encounter.activeIndex;
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} else {
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// removedIdx === activeIndex
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newActiveIndex =
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removedIdx >= newCombatants.length ? 0 : encounter.activeIndex;
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}
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return {
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encounter: {
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combatants: newCombatants,
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activeIndex: newActiveIndex,
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roundNumber: encounter.roundNumber,
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},
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events: [
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{
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type: "CombatantRemoved",
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combatantId: removed.id,
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name: removed.name,
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},
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],
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};
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}
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