Remove demo combatants and allow empty encounters
Empty encounters are now valid (INV-1 updated). New sessions start with zero combatants instead of pre-populated Aria/Brak/Cael. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -169,9 +169,9 @@ describe("advanceTurn", () => {
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});
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describe("invariants", () => {
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it("INV-1: createEncounter rejects empty combatant list", () => {
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it("INV-1: createEncounter accepts empty combatant list", () => {
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const result = createEncounter([]);
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expect(isDomainError(result)).toBe(true);
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expect(isDomainError(result)).toBe(false);
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});
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it("INV-2: activeIndex always in bounds across all scenarios", () => {
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@@ -38,8 +38,8 @@ function domainError(code: string, message: string): DomainError {
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/**
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* Creates a valid Encounter, enforcing INV-1, INV-2, INV-3.
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* - INV-1: At least one combatant required.
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* - INV-2: activeIndex defaults to 0 (always in bounds).
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* - INV-1: An encounter MAY have zero combatants.
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* - INV-2: activeIndex defaults to 0 (always in bounds when combatants exist).
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* - INV-3: roundNumber defaults to 1 (positive integer).
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*/
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export function createEncounter(
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@@ -47,13 +47,10 @@ export function createEncounter(
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activeIndex = 0,
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roundNumber = 1,
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): Encounter | DomainError {
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if (combatants.length === 0) {
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return domainError(
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"invalid-encounter",
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"An encounter must have at least one combatant",
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);
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}
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if (activeIndex < 0 || activeIndex >= combatants.length) {
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if (
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combatants.length > 0 &&
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(activeIndex < 0 || activeIndex >= combatants.length)
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) {
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return domainError(
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"invalid-encounter",
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`activeIndex ${activeIndex} out of bounds for ${combatants.length} combatants`,
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