Overhaul bottom bar: batch add, custom fields, stat block viewer
Unify the action bar into a single search input with inline bestiary dropdown. Clicking a dropdown entry queues it with +/- count controls and a confirm button; Enter or confirm adds N copies to combat. When no bestiary match exists, optional Init/AC/MaxHP fields appear for custom creatures. The eye icon opens a separate search dropdown to preview stat blocks without leaving the add flow. Fix batch-add bug where only the last creature got a creatureId by using store.save() instead of setEncounter() in addFromBestiary. Prevent dropdown buttons from stealing input focus so Enter confirms the queued batch. Remove the now-redundant BestiarySearch component. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -107,6 +107,16 @@ export function App() {
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rollAllInitiativeUseCase(makeStore(), rollDice, getCreature);
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}, [makeStore, getCreature]);
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const handleViewStatBlock = useCallback((result: SearchResult) => {
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const slug = result.name
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.toLowerCase()
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.replace(/[^a-z0-9]+/g, "-")
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.replace(/(^-|-$)/g, "");
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const cId = `${result.source.toLowerCase()}:${slug}` as CreatureId;
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setSelectedCreatureId(cId);
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setIsRightPanelFolded(false);
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}, []);
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const handleBulkImport = useCallback(() => {
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setBulkImportMode(true);
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setSelectedCreatureId(null);
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@@ -234,6 +244,7 @@ export function App() {
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onAddFromBestiary={handleAddFromBestiary}
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bestiarySearch={search}
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bestiaryLoaded={isLoaded}
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onViewStatBlock={handleViewStatBlock}
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onBulkImport={handleBulkImport}
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bulkImportDisabled={bulkImport.state.status === "loading"}
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/>
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