Make player character color and icon optional
Clicking an already-selected color or icon in the create/edit form now deselects it. PCs without a color use the default combatant styling; PCs without an icon show no icon. Domain, application, persistence, and display layers all updated to handle the optional fields. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -13,8 +13,8 @@ interface CreatePlayerModalProps {
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name: string,
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ac: number,
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maxHp: number,
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color: string,
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icon: string,
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color: string | undefined,
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icon: string | undefined,
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) => void;
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playerCharacter?: PlayerCharacter;
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}
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@@ -40,14 +40,14 @@ export function CreatePlayerModal({
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setName(playerCharacter.name);
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setAc(String(playerCharacter.ac));
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setMaxHp(String(playerCharacter.maxHp));
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setColor(playerCharacter.color);
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setIcon(playerCharacter.icon);
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setColor(playerCharacter.color ?? "");
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setIcon(playerCharacter.icon ?? "");
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} else {
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setName("");
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setAc("10");
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setMaxHp("10");
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setColor("blue");
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setIcon("sword");
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setColor("");
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setIcon("");
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}
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setError("");
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}
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@@ -81,7 +81,7 @@ export function CreatePlayerModal({
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setError("Max HP must be at least 1");
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return;
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}
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onSave(trimmed, acNum, hpNum, color, icon);
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onSave(trimmed, acNum, hpNum, color || undefined, icon || undefined);
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onClose();
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};
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