Make player character color and icon optional

Clicking an already-selected color or icon in the create/edit form now
deselects it. PCs without a color use the default combatant styling;
PCs without an icon show no icon. Domain, application, persistence,
and display layers all updated to handle the optional fields.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-13 18:01:20 +01:00
parent 07cdd4867a
commit b7406c4b54
15 changed files with 121 additions and 45 deletions

View File

@@ -219,6 +219,49 @@ describe("createPlayerCharacter", () => {
}
});
it("allows undefined color", () => {
const result = createPlayerCharacter(
[],
id,
"Test",
10,
50,
undefined,
"sword",
);
if (isDomainError(result)) throw new Error(result.message);
expect(result.characters[0].color).toBeUndefined();
});
it("allows undefined icon", () => {
const result = createPlayerCharacter(
[],
id,
"Test",
10,
50,
"blue",
undefined,
);
if (isDomainError(result)) throw new Error(result.message);
expect(result.characters[0].icon).toBeUndefined();
});
it("allows both color and icon undefined", () => {
const result = createPlayerCharacter(
[],
id,
"Test",
10,
50,
undefined,
undefined,
);
if (isDomainError(result)) throw new Error(result.message);
expect(result.characters[0].color).toBeUndefined();
expect(result.characters[0].icon).toBeUndefined();
});
it("emits exactly one event on success", () => {
const { events } = success([], "Test", 10, 50);
expect(events).toHaveLength(1);