Add PF2e attack effects, ability frequency, and perception details

Show inline on-hit effects on attack lines (e.g., "plus Grab"), frequency
limits on abilities (e.g., "(1/day)"), and perception details text alongside
senses. Strip redundant frequency lines from Foundry descriptions.

Also add resilient PF2e source fetching: batched requests with retry,
graceful handling of ad-blocker-blocked creature files (partial success
with toast warning and re-fetch prompt for missing creatures).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-04-10 23:37:03 +02:00
parent 1eaeecad32
commit c3707cf0b6
16 changed files with 488 additions and 55 deletions

View File

@@ -131,6 +131,39 @@ describe("normalizeFoundryCreature", () => {
);
expect(creature.senses).toBe("Scent 60 feet");
});
it("extracts perception details", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
system: {
...minimalCreature().system,
perception: {
mod: 35,
details: "smoke vision",
senses: [{ type: "darkvision" }],
},
},
}),
);
expect(creature.perceptionDetails).toBe("smoke vision");
expect(creature.senses).toBe("Darkvision");
});
it("omits perception details when empty", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
system: {
...minimalCreature().system,
perception: {
mod: 8,
details: "",
senses: [{ type: "darkvision" }],
},
},
}),
);
expect(creature.perceptionDetails).toBeUndefined();
});
});
describe("languages formatting", () => {
@@ -386,6 +419,101 @@ describe("normalizeFoundryCreature", () => {
}),
);
});
it("includes attack effects in damage text", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
items: [
{
_id: "atk1",
name: "talon",
type: "melee",
system: {
bonus: { value: 14 },
damageRolls: {
abc: {
damage: "1d10+6",
damageType: "piercing",
},
},
traits: { value: [] },
attackEffects: { value: ["grab"] },
},
},
],
}),
);
const attack = creature.attacks?.[0];
expect(attack?.segments[0]).toEqual({
type: "text",
value: "+14, 1d10+6 piercing plus Grab",
});
});
it("joins multiple attack effects with 'and'", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
items: [
{
_id: "atk1",
name: "claw",
type: "melee",
system: {
bonus: { value: 18 },
damageRolls: {
abc: {
damage: "2d8+6",
damageType: "slashing",
},
},
traits: { value: [] },
attackEffects: {
value: ["grab", "knockdown"],
},
},
},
],
}),
);
const attack = creature.attacks?.[0];
expect(attack?.segments[0]).toEqual({
type: "text",
value: "+18, 2d8+6 slashing plus Grab and Knockdown",
});
});
it("strips creature-name prefix from attack effect slugs", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
name: "Lich",
items: [
{
_id: "atk1",
name: "hand",
type: "melee",
system: {
bonus: { value: 24 },
damageRolls: {
abc: {
damage: "2d12+7",
damageType: "negative",
},
},
traits: { value: [] },
attackEffects: {
value: ["lich-siphon-life"],
},
},
},
],
}),
);
const attack = creature.attacks?.[0];
expect(attack?.segments[0]).toEqual({
type: "text",
value: "+24, 2d12+7 negative plus Siphon Life",
});
});
});
describe("ability normalization", () => {
@@ -539,6 +667,114 @@ describe("normalizeFoundryCreature", () => {
: undefined,
).toBe("(Concentrate, Polymorph) Takes a new form.");
});
it("extracts frequency from ability", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
items: [
{
_id: "a1",
name: "Drain Soul Cage",
type: "action",
system: {
category: "offensive",
actionType: { value: "free" },
actions: { value: null },
traits: { value: [] },
description: { value: "<p>Drains the soul.</p>" },
frequency: { max: 1, per: "day" },
},
},
],
}),
);
expect(creature.abilitiesBot?.[0]?.frequency).toBe("1/day");
});
it("strips redundant frequency line from description", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
items: [
{
_id: "a1",
name: "Consult the Text",
type: "action",
system: {
category: "offensive",
actionType: { value: "action" },
actions: { value: 1 },
traits: { value: [] },
description: {
value:
"<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> The lich opens their spell tome.</p>",
},
frequency: { max: 1, per: "day" },
},
},
],
}),
);
const text =
creature.abilitiesBot?.[0]?.segments[0]?.type === "text"
? creature.abilitiesBot[0].segments[0].value
: "";
expect(text).not.toContain("Frequency");
expect(text).toContain("The lich opens their spell tome.");
});
it("strips frequency line even when preceded by other text", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
items: [
{
_id: "a1",
name: "Drain Soul Cage",
type: "action",
system: {
category: "offensive",
actionType: { value: "free" },
actions: { value: null },
traits: { value: [] },
description: {
value:
"<p>6th rank</p>\n<hr />\n<p><strong>Frequency</strong> once per day</p>\n<hr />\n<p><strong>Effect</strong> The lich taps into their soul cage.</p>",
},
frequency: { max: 1, per: "day" },
},
},
],
}),
);
const text =
creature.abilitiesBot?.[0]?.segments[0]?.type === "text"
? creature.abilitiesBot[0].segments[0].value
: "";
expect(text).not.toContain("Frequency");
expect(text).toContain("6th rank");
expect(text).toContain("The lich taps into their soul cage.");
});
it("omits frequency when not present", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
items: [
{
_id: "a1",
name: "Strike",
type: "action",
system: {
category: "offensive",
actionType: { value: "action" },
actions: { value: 1 },
traits: { value: [] },
description: { value: "<p>Strikes.</p>" },
},
},
],
}),
);
expect(creature.abilitiesBot?.[0]?.frequency).toBeUndefined();
});
});
describe("equipment normalization", () => {