Add PF2e attack effects, ability frequency, and perception details
Show inline on-hit effects on attack lines (e.g., "plus Grab"), frequency limits on abilities (e.g., "(1/day)"), and perception details text alongside senses. Strip redundant frequency lines from Foundry descriptions. Also add resilient PF2e source fetching: batched requests with retry, graceful handling of ad-blocker-blocked creature files (partial success with toast warning and re-fetch prompt for missing creatures). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -63,6 +63,7 @@ interface MeleeSystem {
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bonus?: { value: number };
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damageRolls?: Record<string, { damage: string; damageType: string }>;
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traits?: { value: string[] };
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attackEffects?: { value: string[] };
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}
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interface ActionSystem {
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@@ -71,6 +72,7 @@ interface ActionSystem {
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actions?: { value: number | null };
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traits?: { value: string[] };
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description?: { value: string };
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frequency?: { max: number; per: string };
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}
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interface SpellcastingEntrySystem {
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@@ -342,7 +344,17 @@ function formatSpeed(speed: {
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// -- Attack normalization --
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function normalizeAttack(item: RawFoundryItem): TraitBlock {
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/** Format an attack effect slug to display text: "grab" → "Grab", "lich-siphon-life" → "Siphon Life". */
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function formatAttackEffect(slug: string, creatureName: string): string {
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const prefix = `${creatureName.toLowerCase().replaceAll(/[^a-z0-9]+/g, "-")}-`;
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const stripped = slug.startsWith(prefix) ? slug.slice(prefix.length) : slug;
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return stripped.split("-").map(capitalize).join(" ");
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}
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function normalizeAttack(
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item: RawFoundryItem,
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creatureName: string,
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): TraitBlock {
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const sys = item.system as unknown as MeleeSystem;
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const bonus = sys.bonus?.value ?? 0;
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const traits = sys.traits?.value ?? [];
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@@ -352,13 +364,18 @@ function normalizeAttack(item: RawFoundryItem): TraitBlock {
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.join(" plus ");
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const traitStr =
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traits.length > 0 ? ` (${traits.map(formatTrait).join(", ")})` : "";
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const effects = sys.attackEffects?.value ?? [];
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const effectStr =
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effects.length > 0
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? ` plus ${effects.map((e) => formatAttackEffect(e, creatureName)).join(" and ")}`
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: "";
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return {
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name: capitalize(item.name),
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activity: { number: 1, unit: "action" },
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segments: [
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{
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type: "text",
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value: `+${bonus}${traitStr}, ${damage}`,
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value: `+${bonus}${traitStr}, ${damage}${effectStr}`,
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},
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],
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};
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@@ -382,15 +399,31 @@ function parseActivity(
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// -- Ability normalization --
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const FREQUENCY_LINE = /(<strong>)?Frequency(<\/strong>)?\s+[^\n]+\n*/i;
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/** Strip the "Frequency once per day" line from ability descriptions when structured frequency data exists. */
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function stripFrequencyLine(text: string): string {
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return text.replace(FREQUENCY_LINE, "").trimStart();
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}
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function normalizeAbility(item: RawFoundryItem): TraitBlock {
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const sys = item.system as unknown as ActionSystem;
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const actionType = sys.actionType?.value;
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const actionCount = sys.actions?.value;
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const description = stripFoundryTags(sys.description?.value ?? "");
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let description = stripFoundryTags(sys.description?.value ?? "");
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const traits = sys.traits?.value ?? [];
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const activity = parseActivity(actionType, actionCount);
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const frequency =
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sys.frequency?.max != null && sys.frequency.per
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? `${sys.frequency.max}/${sys.frequency.per}`
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: undefined;
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if (frequency) {
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description = stripFrequencyLine(description);
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}
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const traitStr =
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traits.length > 0
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? `(${traits.map((t) => capitalize(formatTrait(t))).join(", ")}) `
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@@ -401,7 +434,7 @@ function normalizeAbility(item: RawFoundryItem): TraitBlock {
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? [{ type: "text", value: text }]
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: [];
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return { name: item.name, activity, segments };
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return { name: item.name, activity, frequency, segments };
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}
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// -- Spellcasting normalization --
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@@ -684,6 +717,7 @@ export function normalizeFoundryCreature(
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level: sys.details?.level?.value ?? 0,
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traits: buildTraits(sys.traits),
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perception: sys.perception?.mod ?? 0,
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perceptionDetails: sys.perception?.details || undefined,
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senses: formatSenses(sys.perception?.senses),
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languages: formatLanguages(sys.details?.languages),
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skills: formatSkills(sys.skills),
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@@ -701,7 +735,9 @@ export function normalizeFoundryCreature(
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weaknesses: formatWeaknesses(sys.attributes.weaknesses),
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speed: formatSpeed(sys.attributes.speed),
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attacks: orUndefined(
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items.filter((i) => i.type === "melee").map(normalizeAttack),
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items
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.filter((i) => i.type === "melee")
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.map((i) => normalizeAttack(i, r.name)),
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),
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abilitiesTop: orUndefined(actionsByCategory(items, "interaction")),
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abilitiesMid: orUndefined(
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