Add PF2e attack effects, ability frequency, and perception details
Show inline on-hit effects on attack lines (e.g., "plus Grab"), frequency limits on abilities (e.g., "(1/day)"), and perception details text alongside senses. Strip redundant frequency lines from Foundry descriptions. Also add resilient PF2e source fetching: batched requests with retry, graceful handling of ad-blocker-blocked creature files (partial success with toast warning and re-fetch prompt for missing creatures). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -116,7 +116,7 @@ An "Equipment" section appears on the stat block listing each carried item with
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### Requirements
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- **FR-016**: The system MUST display a stat block panel with full creature information when a creature is selected.
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- **FR-017**: For D&D creatures, the stat block MUST include: name, size, type, alignment, AC (with armor source if applicable), HP (average + formula), speed, ability scores with modifiers, saving throws, skills, damage vulnerabilities, damage resistances, damage immunities, condition immunities, senses, languages, challenge rating, proficiency bonus, passive perception, traits, actions, bonus actions, reactions, spellcasting, and legendary actions. For PF2e creatures, the stat block MUST include: name, level, traits (as tags), Perception and senses, languages, skills, ability modifiers (Str/Dex/Con/Int/Wis/Cha as modifiers, not scores), items, AC, saving throws (Fort/Ref/Will), HP (with optional immunities/resistances/weaknesses), speed, attacks, top abilities, mid abilities (reactions/auras), bot abilities (active), spellcasting, and equipment (weapons, consumables, and other carried items).
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- **FR-017**: For D&D creatures, the stat block MUST include: name, size, type, alignment, AC (with armor source if applicable), HP (average + formula), speed, ability scores with modifiers, saving throws, skills, damage vulnerabilities, damage resistances, damage immunities, condition immunities, senses, languages, challenge rating, proficiency bonus, passive perception, traits, actions, bonus actions, reactions, spellcasting, and legendary actions. For PF2e creatures, the stat block MUST include: name, level, traits (as tags), Perception (with details text such as "smoke vision" alongside senses), languages, skills, ability modifiers (Str/Dex/Con/Int/Wis/Cha as modifiers, not scores), items, AC, saving throws (Fort/Ref/Will), HP (with optional immunities/resistances/weaknesses), speed, attacks (with inline on-hit effects), abilities with frequency limits where applicable, top abilities, mid abilities (reactions/auras), bot abilities (active), spellcasting, and equipment (weapons, consumables, and other carried items).
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- **FR-018**: Optional stat block sections (traits, legendary actions, bonus actions, reactions, etc.) MUST be omitted entirely when the creature has none.
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- **FR-019**: The system MUST strip bestiary markup tags (spell references, dice notation, attack tags) and render them as plain readable text (e.g., `{@spell fireball|XPHB}` -> "fireball", `{@dice 3d6}` -> "3d6").
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- **FR-020**: On wide viewports (desktop), the layout MUST be side-by-side with the encounter tracker on the left and stat block on the right.
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@@ -167,6 +167,12 @@ An "Equipment" section appears on the stat block listing each carried item with
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24. **Given** a PF2e creature with no equipment items is displayed, **When** the DM views the stat block, **Then** no Equipment section is shown.
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25. **Given** a PF2e creature with equipment is displayed, **When** the DM views the stat block, **Then** equipment item descriptions have HTML tags stripped and render as plain readable text.
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26. **Given** a D&D creature is displayed, **When** the DM views the stat block, **Then** no Equipment section is shown (equipment display is PF2e-only).
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27. **Given** a PF2e creature with a melee attack that has `attackEffects: ["grab"]`, **When** the DM views the stat block, **Then** the attack line shows the damage followed by "plus Grab".
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28. **Given** a PF2e creature with a melee attack that has no attack effects, **When** the DM views the stat block, **Then** the attack line shows only the damage with no "plus" suffix.
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29. **Given** a PF2e creature with an ability that has `frequency: {max: 1, per: "day"}`, **When** the DM views the stat block, **Then** the ability name is followed by "(1/day)".
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30. **Given** a PF2e creature with an ability that has no frequency limit, **When** the DM views the stat block, **Then** the ability name renders without any frequency annotation.
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31. **Given** a PF2e creature with `perception.details: "smoke vision"`, **When** the DM views the stat block, **Then** the perception line shows "smoke vision" alongside the senses.
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32. **Given** a PF2e creature with no perception details, **When** the DM views the stat block, **Then** the perception line shows only the modifier and senses as before.
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### Edge Cases
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@@ -179,6 +185,9 @@ An "Equipment" section appears on the stat block listing each carried item with
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- Cached source data from before the spell description feature was added: existing cached entries lack the new per-spell data fields. The IndexedDB schema version MUST be bumped to invalidate old caches and trigger re-fetch (re-normalization from raw Foundry data is not possible because the original raw JSON is not retained).
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- Creature with no recognized type trait (e.g., a creature whose only traits are not in the type-to-skill mapping): the Recall Knowledge line is omitted entirely.
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- Creature with a type trait that maps to multiple skills (e.g., Beast → Arcana/Nature): both skills are shown.
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- Attack with multiple on-hit effects (e.g., `["grab", "knockdown"]`): all effects shown, joined with "and" (e.g., "plus Grab and Knockdown").
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- Attack effect slug with creature-name prefix (e.g., `"lich-siphon-life"` on a Lich): the creature-name prefix is stripped, rendering as "Siphon Life".
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- Frequency `per` value variations (e.g., "day", "round", "turn"): the value is rendered as-is in the "(N/per)" format.
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---
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@@ -250,6 +259,12 @@ A DM wants to see which sources are cached, find a specific source, clear a spec
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- **FR-092**: For scroll items, the stat block MUST display the embedded spell name and rank derived from the `system.spell` data on the item (e.g., "Scroll of Teleport (Rank 6)").
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- **FR-093**: The Equipment section MUST be omitted entirely when the creature has no equipment items, consistent with FR-018 (optional sections omitted when empty).
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- **FR-094**: Equipment item descriptions MUST be processed through the existing Foundry tag-stripping utility before display, consistent with FR-068 and FR-081.
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- **FR-095**: The PF2e normalization pipeline MUST extract `system.attackEffects.value` (an array of slug strings, e.g., `["grab"]`, `["lich-siphon-life"]`) from melee items and include them in the normalized attack data.
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- **FR-096**: PF2e attack lines MUST display inline on-hit effects after the damage text (e.g., "2d12+7 piercing plus Grab"). Effect slugs MUST be converted to title case with hyphens replaced by spaces; creature-name prefixes (e.g., "lich-" in "lich-siphon-life") MUST be stripped. Multiple effects MUST be joined with "plus" (e.g., "plus Grab and Knockdown"). Attacks without on-hit effects MUST render unchanged.
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- **FR-097**: The PF2e normalization pipeline MUST extract `system.frequency` (with `max` and `per` fields, e.g., `{max: 1, per: "day"}`) from action items and include it in the normalized ability data.
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- **FR-098**: PF2e abilities with a frequency limit MUST display it alongside the ability name as "(N/per)" (e.g., "(1/day)", "(1/round)"). Abilities without a frequency limit MUST render unchanged.
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- **FR-099**: The PF2e normalization pipeline MUST extract `system.perception.details` (a string, e.g., "smoke vision") and include it in the normalized creature perception data.
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- **FR-100**: PF2e stat blocks MUST display perception details text on the perception line alongside senses (e.g., "Perception +12; darkvision, smoke vision"). When no perception details are present, the perception line MUST render unchanged.
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### Acceptance Scenarios
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@@ -351,7 +366,7 @@ As a DM with a creature pinned, I want to collapse the right (browse) panel inde
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- **Search Index (D&D)** (`BestiaryIndex`): Pre-shipped lightweight dataset keyed by name + source, containing mechanical facts (name, source code, AC, HP average, DEX score, CR, initiative proficiency multiplier, size, type) for all creatures. Sufficient for adding combatants; insufficient for rendering a full stat block.
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- **Search Index (PF2e)** (`Pf2eBestiaryIndex`): Pre-shipped lightweight dataset for PF2e creatures, containing name, source code, AC, HP, level, Perception modifier, size, and creature type. Parallel to the D&D search index but with PF2e-specific fields (level instead of CR, Perception instead of DEX/proficiency).
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- **Source** (`BestiarySource`): A D&D or PF2e publication identified by a code (e.g., "XMM") with a display name (e.g., "Monster Manual (2025)"). Caching and fetching operate at the source level.
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- **Creature (Full)** (`Creature`): A complete creature record with all stat block data (traits, actions, legendary actions, spellcasting, etc.), available only after source data is fetched/uploaded and cached. Identified by a branded `CreatureId`. For PF2e creatures, each spell entry inside `spellcasting` carries full per-spell data (slug, level, traits, range, action cost, target/area, duration, defense, description, heightening) extracted from the embedded `items[type=spell]` data on the source NPC, enabling inline spell description display without additional fetches. PF2e creatures also carry an `equipment` list of carried items (weapons, consumables) extracted from `items[type=weapon]` and `items[type=consumable]` entries, each with name, level, traits, description, and (for scrolls) embedded spell data.
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- **Creature (Full)** (`Creature`): A complete creature record with all stat block data (traits, actions, legendary actions, spellcasting, etc.), available only after source data is fetched/uploaded and cached. Identified by a branded `CreatureId`. For PF2e creatures, each spell entry inside `spellcasting` carries full per-spell data (slug, level, traits, range, action cost, target/area, duration, defense, description, heightening) extracted from the embedded `items[type=spell]` data on the source NPC, enabling inline spell description display without additional fetches. PF2e creatures also carry an `equipment` list of carried items (weapons, consumables) extracted from `items[type=weapon]` and `items[type=consumable]` entries, each with name, level, traits, description, and (for scrolls) embedded spell data. PF2e attack entries carry an optional `attackEffects` list of on-hit effect names. PF2e ability entries carry an optional `frequency` with `max` and `per` fields. PF2e creature perception carries an optional `details` string (e.g., "smoke vision").
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- **Cached Source Data**: The full normalized bestiary data for a single source, stored in IndexedDB. Contains complete creature stat blocks.
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- **Combatant** (extended): Gains an optional `creatureId` reference to a `Creature`, enabling stat block lookup and stat pre-fill on creation.
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- **Queued Creature**: Transient UI-only state representing a bestiary creature selected for batch-add, containing the creature reference and a count (1+). Not persisted.
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