Implement the 026-roll-initiative feature that adds d20 roll buttons for bestiary combatants' initiative using a click-to-edit pattern (d20 icon when empty, plain text when set), plus a Roll All button in the top bar that batch-rolls for all unrolled bestiary combatants, with randomness confined to the adapter layer and the domain receiving pre-resolved dice values
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -1,5 +1,6 @@
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import type { Encounter } from "@initiative/domain";
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import { ChevronLeft, ChevronRight, Trash2 } from "lucide-react";
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import { D20Icon } from "./d20-icon";
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import { Button } from "./ui/button";
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interface TurnNavigationProps {
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@@ -7,6 +8,7 @@ interface TurnNavigationProps {
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onAdvanceTurn: () => void;
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onRetreatTurn: () => void;
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onClearEncounter: () => void;
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onRollAllInitiative: () => void;
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}
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export function TurnNavigation({
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@@ -14,6 +16,7 @@ export function TurnNavigation({
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onAdvanceTurn,
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onRetreatTurn,
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onClearEncounter,
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onRollAllInitiative,
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}: TurnNavigationProps) {
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const hasCombatants = encounter.combatants.length > 0;
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const isAtStart = encounter.roundNumber === 1 && encounter.activeIndex === 0;
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@@ -57,6 +60,16 @@ export function TurnNavigation({
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Next
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<ChevronRight className="h-4 w-4" />
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</Button>
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<Button
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variant="ghost"
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size="icon"
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className="h-8 w-8 text-muted-foreground hover:text-primary"
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onClick={onRollAllInitiative}
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title="Roll all initiative"
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aria-label="Roll all initiative"
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>
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<D20Icon className="h-5 w-5" />
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</Button>
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<Button
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variant="ghost"
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size="icon"
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