Add PF2e encounter difficulty calculation with 5-tier budget system
Implements PF2e encounter difficulty alongside the existing D&D system. PF2e uses creature level vs party level to derive XP, compares against 5-tier budgets (Trivial/Low/Moderate/Severe/Extreme), and adjusts thresholds for party size. The indicator shows 4 bars in PF2e mode. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -1,5 +1,9 @@
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// @vitest-environment jsdom
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import type { Creature, CreatureId, PlayerCharacter } from "@initiative/domain";
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import type {
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AnyCreature,
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CreatureId,
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PlayerCharacter,
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} from "@initiative/domain";
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import { combatantId, creatureId, playerCharacterId } from "@initiative/domain";
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import { renderHook, waitFor } from "@testing-library/react";
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import type { ReactNode } from "react";
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@@ -9,6 +13,7 @@ import {
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buildCombatant,
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buildCreature,
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buildEncounter,
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buildPf2eCreature,
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} from "../../__tests__/factories/index.js";
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import { AllProviders } from "../../__tests__/test-providers.js";
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import { useDifficulty } from "../use-difficulty.js";
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@@ -43,7 +48,7 @@ const goblinCreature = buildCreature({
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function makeWrapper(options: {
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encounter: ReturnType<typeof buildEncounter>;
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playerCharacters?: PlayerCharacter[];
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creatures?: Map<CreatureId, Creature>;
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creatures?: Map<CreatureId, AnyCreature>;
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}) {
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const adapters = createTestAdapters({
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encounter: options.encounter,
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@@ -424,4 +429,134 @@ describe("useDifficulty", () => {
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expect(result.current?.totalMonsterXp).toBe(0);
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});
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});
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describe("PF2e edition", () => {
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const pf2eCreature = buildPf2eCreature({
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id: creatureId("pf2e:orc-warrior"),
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name: "Orc Warrior",
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level: 5,
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});
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function makePf2eWrapper(options: {
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encounter: ReturnType<typeof buildEncounter>;
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playerCharacters?: PlayerCharacter[];
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creatures?: Map<CreatureId, AnyCreature>;
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}) {
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const adapters = createTestAdapters({
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encounter: options.encounter,
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playerCharacters: options.playerCharacters ?? [],
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creatures: options.creatures,
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});
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return ({ children }: { children: ReactNode }) => (
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<AllProviders adapters={adapters}>{children}</AllProviders>
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);
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}
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it("returns result for PF2e with leveled PCs and PF2e creatures", async () => {
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const wrapper = makePf2eWrapper({
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encounter: buildEncounter({
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combatants: [
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buildCombatant({
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id: combatantId("c1"),
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name: "Hero",
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playerCharacterId: pcId1,
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}),
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buildCombatant({
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id: combatantId("c2"),
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name: "Orc Warrior",
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creatureId: pf2eCreature.id,
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}),
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],
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}),
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playerCharacters: [
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{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
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],
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creatures: new Map([[pf2eCreature.id, pf2eCreature]]),
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});
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const { result: editionResult } = renderHook(() => useRulesEdition(), {
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wrapper,
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});
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editionResult.current.setEdition("pf2e");
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try {
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const { result } = renderHook(() => useDifficulty(), { wrapper });
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await waitFor(() => {
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expect(result.current).not.toBeNull();
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// Creature level 5, party level 5 → diff 0 → 40 XP
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expect(result.current?.totalMonsterXp).toBe(40);
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expect(result.current?.partyLevel).toBe(5);
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});
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} finally {
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editionResult.current.setEdition("5.5e");
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}
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});
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it("returns null for PF2e when no PF2e creatures with level", () => {
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const wrapper = makePf2eWrapper({
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encounter: buildEncounter({
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combatants: [
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buildCombatant({
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id: combatantId("c1"),
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name: "Hero",
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playerCharacterId: pcId1,
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}),
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buildCombatant({
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id: combatantId("c2"),
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name: "Custom Monster",
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}),
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],
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}),
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playerCharacters: [
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{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
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],
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});
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const { result: editionResult } = renderHook(() => useRulesEdition(), {
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wrapper,
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});
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editionResult.current.setEdition("pf2e");
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try {
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const { result } = renderHook(() => useDifficulty(), { wrapper });
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expect(result.current).toBeNull();
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} finally {
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editionResult.current.setEdition("5.5e");
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}
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});
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it("returns null for PF2e when no PCs with level", () => {
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const wrapper = makePf2eWrapper({
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encounter: buildEncounter({
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combatants: [
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buildCombatant({
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id: combatantId("c1"),
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name: "Hero",
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playerCharacterId: pcId1,
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}),
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buildCombatant({
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id: combatantId("c2"),
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name: "Orc Warrior",
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creatureId: pf2eCreature.id,
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}),
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],
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}),
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playerCharacters: [{ id: pcId1, name: "Hero", ac: 15, maxHp: 30 }],
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creatures: new Map([[pf2eCreature.id, pf2eCreature]]),
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});
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const { result: editionResult } = renderHook(() => useRulesEdition(), {
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wrapper,
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});
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editionResult.current.setEdition("pf2e");
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try {
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const { result } = renderHook(() => useDifficulty(), { wrapper });
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expect(result.current).toBeNull();
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} finally {
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editionResult.current.setEdition("5.5e");
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}
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});
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});
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});
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