Add PF2e spell description popovers in stat blocks
Clicking a spell name in a PF2e creature's stat block now opens a popover (desktop) or bottom sheet (mobile) showing full spell details: description, traits, rank, range, target, area, duration, defense, action cost icons, and heightening rules. All data is sourced from the embedded Foundry VTT spell items already in the bestiary cache. - Add SpellReference type replacing bare string spell arrays - Extract full spell data in pf2e-bestiary-adapter (description, traits, traditions, range, target, area, duration, defense, action cost, heightening, overlays) - Strip inline heightening text from descriptions to avoid duplication - Bold save outcome labels (Critical Success/Failure) in descriptions - Bump DB_VERSION to 6 for cache invalidation - Add useSwipeToDismissDown hook for mobile bottom sheet - Portal popover to document.body to escape transformed ancestors Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -70,3 +70,72 @@ export function useSwipeToDismiss(onDismiss: () => void) {
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handlers: { onTouchStart, onTouchMove, onTouchEnd },
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};
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}
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/**
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* Vertical (down-only) variant for dismissing bottom sheets via swipe-down.
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* Mirrors `useSwipeToDismiss` but locks to vertical direction and tracks
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* the sheet height instead of width.
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*/
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export function useSwipeToDismissDown(onDismiss: () => void) {
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const [swipe, setSwipe] = useState<SwipeState>({
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offsetX: 0,
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isSwiping: false,
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});
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const startX = useRef(0);
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const startY = useRef(0);
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const startTime = useRef(0);
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const sheetHeight = useRef(0);
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const directionLocked = useRef<"horizontal" | "vertical" | null>(null);
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const onTouchStart = useCallback((e: React.TouchEvent) => {
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const touch = e.touches[0];
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startX.current = touch.clientX;
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startY.current = touch.clientY;
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startTime.current = Date.now();
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directionLocked.current = null;
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const el = e.currentTarget as HTMLElement;
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sheetHeight.current = el.getBoundingClientRect().height;
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}, []);
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const onTouchMove = useCallback((e: React.TouchEvent) => {
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const touch = e.touches[0];
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const dx = touch.clientX - startX.current;
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const dy = touch.clientY - startY.current;
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if (!directionLocked.current) {
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if (Math.abs(dx) < 10 && Math.abs(dy) < 10) return;
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directionLocked.current =
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Math.abs(dy) > Math.abs(dx) ? "vertical" : "horizontal";
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}
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if (directionLocked.current === "horizontal") return;
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const clampedY = Math.max(0, dy);
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// `offsetX` is reused as the vertical offset to keep SwipeState shared.
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setSwipe({ offsetX: clampedY, isSwiping: true });
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}, []);
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const onTouchEnd = useCallback(() => {
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if (directionLocked.current !== "vertical") {
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setSwipe({ offsetX: 0, isSwiping: false });
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return;
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}
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const elapsed = (Date.now() - startTime.current) / 1000;
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const velocity = swipe.offsetX / elapsed / sheetHeight.current;
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const ratio =
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sheetHeight.current > 0 ? swipe.offsetX / sheetHeight.current : 0;
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if (ratio > DISMISS_THRESHOLD || velocity > VELOCITY_THRESHOLD) {
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onDismiss();
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}
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setSwipe({ offsetX: 0, isSwiping: false });
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}, [swipe.offsetX, onDismiss]);
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return {
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offsetY: swipe.offsetX,
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isSwiping: swipe.isSwiping,
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handlers: { onTouchStart, onTouchMove, onTouchEnd },
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};
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}
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