Add Recall Knowledge DC and skill to PF2e stat blocks
Display Recall Knowledge line below trait tags showing DC (from level via standard DC-by-level table, adjusted for rarity) and associated skill derived from creature type trait. Omitted for D&D creatures and creatures with no recognized type trait. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
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packages/domain/src/__tests__/recall-knowledge.test.ts
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packages/domain/src/__tests__/recall-knowledge.test.ts
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import { describe, expect, it } from "vitest";
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import { recallKnowledge } from "../recall-knowledge.js";
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describe("recallKnowledge", () => {
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it("returns null when no type trait is recognized", () => {
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expect(recallKnowledge(5, ["small", "goblin"])).toBeNull();
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});
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it("calculates DC for a common creature from the DC-by-level table", () => {
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const result = recallKnowledge(5, ["humanoid"]);
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expect(result).toEqual({ dc: 20, type: "humanoid", skills: ["Society"] });
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});
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it("calculates DC for level -1", () => {
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const result = recallKnowledge(-1, ["humanoid"]);
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expect(result).toEqual({ dc: 13, type: "humanoid", skills: ["Society"] });
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});
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it("calculates DC for level 0", () => {
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const result = recallKnowledge(0, ["animal"]);
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expect(result).toEqual({ dc: 14, type: "animal", skills: ["Nature"] });
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});
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it("calculates DC for level 25 (max table entry)", () => {
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const result = recallKnowledge(25, ["dragon"]);
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expect(result).toEqual({ dc: 50, type: "dragon", skills: ["Arcana"] });
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});
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it("clamps DC for levels beyond the table", () => {
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const result = recallKnowledge(30, ["dragon"]);
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expect(result).toEqual({ dc: 50, type: "dragon", skills: ["Arcana"] });
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});
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it("adjusts DC for uncommon rarity (+2)", () => {
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const result = recallKnowledge(5, ["uncommon", "medium", "undead"]);
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expect(result).toEqual({
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dc: 22,
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type: "undead",
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skills: ["Religion"],
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});
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});
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it("adjusts DC for rare rarity (+5)", () => {
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const result = recallKnowledge(5, ["rare", "large", "dragon"]);
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expect(result).toEqual({ dc: 25, type: "dragon", skills: ["Arcana"] });
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});
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it("adjusts DC for unique rarity (+10)", () => {
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const result = recallKnowledge(5, ["unique", "medium", "humanoid"]);
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expect(result).toEqual({
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dc: 30,
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type: "humanoid",
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skills: ["Society"],
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});
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});
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it("returns multiple skills for beast type", () => {
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const result = recallKnowledge(3, ["beast"]);
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expect(result).toEqual({
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dc: 18,
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type: "beast",
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skills: ["Arcana", "Nature"],
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});
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});
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it("returns multiple skills for construct type", () => {
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const result = recallKnowledge(1, ["construct"]);
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expect(result).toEqual({
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dc: 15,
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type: "construct",
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skills: ["Arcana", "Crafting"],
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});
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});
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it("matches type traits case-insensitively", () => {
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const result = recallKnowledge(5, ["Humanoid"]);
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expect(result).toEqual({ dc: 20, type: "Humanoid", skills: ["Society"] });
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});
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it("uses the first matching type trait when multiple are present", () => {
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const result = recallKnowledge(7, ["large", "monitor", "protean"]);
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expect(result).toEqual({
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dc: 23,
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type: "monitor",
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skills: ["Religion"],
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});
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});
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it("preserves original trait casing in the returned type", () => {
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const result = recallKnowledge(1, ["Fey"]);
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expect(result?.type).toBe("Fey");
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});
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it("ignores common rarity (no adjustment)", () => {
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// "common" is not included in traits by the normalization pipeline
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const result = recallKnowledge(5, ["medium", "humanoid"]);
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expect(result?.dc).toBe(20);
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});
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});
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@@ -108,6 +108,10 @@ export {
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VALID_PLAYER_COLORS,
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VALID_PLAYER_ICONS,
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} from "./player-character-types.js";
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export {
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type RecallKnowledge,
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recallKnowledge,
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} from "./recall-knowledge.js";
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export { rehydrateCombatant } from "./rehydrate-combatant.js";
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export { rehydratePlayerCharacter } from "./rehydrate-player-character.js";
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export {
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packages/domain/src/recall-knowledge.ts
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packages/domain/src/recall-knowledge.ts
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/**
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* PF2e Recall Knowledge DC calculation and type-to-skill mapping.
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*
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* DC is derived from creature level using the standard DC-by-level table
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* (Player Core / GM Core), adjusted for rarity.
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*/
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/** Standard DC-by-level table from PF2e GM Core. Index = level + 1 (level -1 → index 0). */
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const DC_BY_LEVEL: readonly number[] = [
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13, // level -1
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14, // level 0
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15, // level 1
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16, // level 2
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18, // level 3
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19, // level 4
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20, // level 5
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22, // level 6
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23, // level 7
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24, // level 8
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26, // level 9
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27, // level 10
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28, // level 11
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30, // level 12
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31, // level 13
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32, // level 14
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34, // level 15
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35, // level 16
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36, // level 17
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38, // level 18
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39, // level 19
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40, // level 20
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42, // level 21
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44, // level 22
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46, // level 23
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48, // level 24
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50, // level 25
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];
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const RARITY_ADJUSTMENT: Readonly<Record<string, number>> = {
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uncommon: 2,
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rare: 5,
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unique: 10,
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};
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/**
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* Mapping from PF2e creature type traits to the skill(s) used for
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* Recall Knowledge. Types that map to multiple skills list all of them.
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*/
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const TYPE_TO_SKILLS: Readonly<Record<string, readonly string[]>> = {
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aberration: ["Occultism"],
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animal: ["Nature"],
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astral: ["Occultism"],
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beast: ["Arcana", "Nature"],
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celestial: ["Religion"],
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construct: ["Arcana", "Crafting"],
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dragon: ["Arcana"],
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dream: ["Occultism"],
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elemental: ["Arcana", "Nature"],
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ethereal: ["Occultism"],
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fey: ["Nature"],
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fiend: ["Religion"],
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fungus: ["Nature"],
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giant: ["Society"],
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humanoid: ["Society"],
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monitor: ["Religion"],
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ooze: ["Occultism"],
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plant: ["Nature"],
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undead: ["Religion"],
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};
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export interface RecallKnowledge {
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readonly dc: number;
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readonly type: string;
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readonly skills: readonly string[];
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}
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/**
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* Calculate Recall Knowledge DC, type, and skill(s) for a PF2e creature.
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*
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* Returns `null` when no recognized type trait is found in the creature's
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* traits array, indicating the Recall Knowledge line should be omitted.
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*/
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export function recallKnowledge(
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level: number,
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traits: readonly string[],
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): RecallKnowledge | null {
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// Find the first type trait that maps to a skill
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let matchedType: string | undefined;
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let skills: readonly string[] | undefined;
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for (const trait of traits) {
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const lower = trait.toLowerCase();
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const mapped = TYPE_TO_SKILLS[lower];
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if (mapped) {
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matchedType = trait;
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skills = mapped;
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break;
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}
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}
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if (!matchedType || !skills) return null;
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// Calculate DC from level
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const clampedIndex = Math.max(0, Math.min(level + 1, DC_BY_LEVEL.length - 1));
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let dc = DC_BY_LEVEL[clampedIndex];
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// Apply rarity adjustment (rarity traits are included in the traits array
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// for non-common creatures by the normalization pipeline)
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for (const trait of traits) {
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const adjustment = RARITY_ADJUSTMENT[trait.toLowerCase()];
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if (adjustment) {
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dc += adjustment;
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break;
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}
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}
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return { dc, type: matchedType, skills };
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}
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