Implement the 018-combatant-concentration feature that adds a per-combatant concentration toggle with Brain icon, purple border accent, and damage pulse animation in the encounter tracker

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-06 14:34:28 +01:00
parent febe892e15
commit e59fd83292
19 changed files with 779 additions and 7 deletions

View File

@@ -0,0 +1,44 @@
import type { DomainEvent } from "./events.js";
import type { CombatantId, DomainError, Encounter } from "./types.js";
export interface ToggleConcentrationSuccess {
readonly encounter: Encounter;
readonly events: DomainEvent[];
}
export function toggleConcentration(
encounter: Encounter,
combatantId: CombatantId,
): ToggleConcentrationSuccess | DomainError {
const targetIdx = encounter.combatants.findIndex((c) => c.id === combatantId);
if (targetIdx === -1) {
return {
kind: "domain-error",
code: "combatant-not-found",
message: `No combatant found with ID "${combatantId}"`,
};
}
const target = encounter.combatants[targetIdx];
const wasConcentrating = target.isConcentrating === true;
const event: DomainEvent = wasConcentrating
? { type: "ConcentrationEnded", combatantId }
: { type: "ConcentrationStarted", combatantId };
const updatedCombatants = encounter.combatants.map((c) =>
c.id === combatantId
? { ...c, isConcentrating: wasConcentrating ? undefined : true }
: c,
);
return {
encounter: {
combatants: updatedCombatants,
activeIndex: encounter.activeIndex,
roundNumber: encounter.roundNumber,
},
events: [event],
};
}