Add Pathfinder 2e game system mode
Implements PF2e as an alternative game system alongside D&D 5e/5.5e. Settings modal "Game System" selector switches conditions, bestiary, stat block layout, and initiative calculation between systems. - Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3) - 2,502 PF2e creatures from bundled search index (77 sources) - PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods - Perception-based initiative rolling - System-scoped source cache (D&D and PF2e sources don't collide) - Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[]) - Difficulty indicator hidden in PF2e mode (excluded from MVP) Closes dostulata/initiative#19 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -1,5 +1,5 @@
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import {
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type Creature,
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type AnyCreature,
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type CreatureId,
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EMPTY_UNDO_REDO_STATE,
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type Encounter,
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@@ -12,10 +12,10 @@ export function createTestAdapters(options?: {
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encounter?: Encounter | null;
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undoRedoState?: UndoRedoState;
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playerCharacters?: PlayerCharacter[];
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creatures?: Map<CreatureId, Creature>;
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creatures?: Map<CreatureId, AnyCreature>;
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sources?: Map<
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string,
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{ displayName: string; creatures: Creature[]; cachedAt: number }
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{ displayName: string; creatures: AnyCreature[]; cachedAt: number }
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>;
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}): Adapters {
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let storedEncounter = options?.encounter ?? null;
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@@ -25,7 +25,7 @@ export function createTestAdapters(options?: {
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options?.sources ??
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new Map<
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string,
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{ displayName: string; creatures: Creature[]; cachedAt: number }
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{ displayName: string; creatures: AnyCreature[]; cachedAt: number }
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>();
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// Pre-populate sourceStore from creatures map if provided
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@@ -33,7 +33,7 @@ export function createTestAdapters(options?: {
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// No-op: creatures are accessed directly from the map
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}
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const creatureMap = options?.creatures ?? new Map<CreatureId, Creature>();
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const creatureMap = options?.creatures ?? new Map<CreatureId, AnyCreature>();
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return {
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encounterPersistence: {
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@@ -55,8 +55,9 @@ export function createTestAdapters(options?: {
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},
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},
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bestiaryCache: {
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cacheSource(sourceCode, displayName, creatures) {
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sourceStore.set(sourceCode, {
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cacheSource(system, sourceCode, displayName, creatures) {
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const key = `${system}:${sourceCode}`;
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sourceStore.set(key, {
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displayName,
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creatures,
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cachedAt: Date.now(),
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@@ -66,21 +67,25 @@ export function createTestAdapters(options?: {
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}
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return Promise.resolve();
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},
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isSourceCached(sourceCode) {
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return Promise.resolve(sourceStore.has(sourceCode));
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isSourceCached(system, sourceCode) {
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return Promise.resolve(sourceStore.has(`${system}:${sourceCode}`));
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},
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getCachedSources() {
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getCachedSources(system) {
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return Promise.resolve(
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[...sourceStore.entries()].map(([sourceCode, info]) => ({
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sourceCode,
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displayName: info.displayName,
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creatureCount: info.creatures.length,
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cachedAt: info.cachedAt,
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})),
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[...sourceStore.entries()]
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.filter(([key]) => !system || key.startsWith(`${system}:`))
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.map(([key, info]) => ({
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sourceCode: key.includes(":")
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? key.slice(key.indexOf(":") + 1)
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: key,
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displayName: info.displayName,
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creatureCount: info.creatures.length,
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cachedAt: info.cachedAt,
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})),
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);
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},
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clearSource(sourceCode) {
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sourceStore.delete(sourceCode);
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clearSource(system, sourceCode) {
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sourceStore.delete(`${system}:${sourceCode}`);
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return Promise.resolve();
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},
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clearAll() {
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@@ -104,5 +109,12 @@ export function createTestAdapters(options?: {
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},
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getSourceDisplayName: (sourceCode) => sourceCode,
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},
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pf2eBestiaryIndex: {
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loadIndex: () => ({ sources: {}, creatures: [] }),
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getAllSourceCodes: () => [],
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getDefaultFetchUrl: (sourceCode) =>
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`https://example.com/creatures-${sourceCode.toLowerCase()}.json`,
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getSourceDisplayName: (sourceCode) => sourceCode,
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},
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};
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}
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