Add Pathfinder 2e game system mode
Implements PF2e as an alternative game system alongside D&D 5e/5.5e. Settings modal "Game System" selector switches conditions, bestiary, stat block layout, and initiative calculation between systems. - Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3) - 2,502 PF2e creatures from bundled search index (77 sources) - PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods - Perception-based initiative rolling - System-scoped source cache (D&D and PF2e sources don't collide) - Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[]) - Difficulty indicator hidden in PF2e mode (excluded from MVP) Closes dostulata/initiative#19 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -46,17 +46,17 @@ describe("bestiary-cache fallback (IndexedDB unavailable)", () => {
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it("cacheSource falls back to in-memory store", async () => {
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const creatures = [makeCreature("mm:goblin", "Goblin")];
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await cacheSource("MM", "Monster Manual", creatures);
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await cacheSource("dnd", "MM", "Monster Manual", creatures);
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expect(await isSourceCached("MM")).toBe(true);
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expect(await isSourceCached("dnd", "MM")).toBe(true);
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});
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it("isSourceCached returns false for uncached source", async () => {
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expect(await isSourceCached("XGE")).toBe(false);
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expect(await isSourceCached("dnd", "XGE")).toBe(false);
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});
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it("getCachedSources returns sources from in-memory store", async () => {
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await cacheSource("MM", "Monster Manual", [
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await cacheSource("dnd", "MM", "Monster Manual", [
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makeCreature("mm:goblin", "Goblin"),
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]);
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@@ -68,7 +68,7 @@ describe("bestiary-cache fallback (IndexedDB unavailable)", () => {
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it("loadAllCachedCreatures assembles creatures from in-memory store", async () => {
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const goblin = makeCreature("mm:goblin", "Goblin");
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await cacheSource("MM", "Monster Manual", [goblin]);
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await cacheSource("dnd", "MM", "Monster Manual", [goblin]);
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const map = await loadAllCachedCreatures();
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expect(map.size).toBe(1);
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@@ -76,17 +76,17 @@ describe("bestiary-cache fallback (IndexedDB unavailable)", () => {
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});
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it("clearSource removes a single source from in-memory store", async () => {
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await cacheSource("MM", "Monster Manual", []);
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await cacheSource("VGM", "Volo's Guide", []);
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await cacheSource("dnd", "MM", "Monster Manual", []);
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await cacheSource("dnd", "VGM", "Volo's Guide", []);
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await clearSource("MM");
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await clearSource("dnd", "MM");
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expect(await isSourceCached("MM")).toBe(false);
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expect(await isSourceCached("VGM")).toBe(true);
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expect(await isSourceCached("dnd", "MM")).toBe(false);
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expect(await isSourceCached("dnd", "VGM")).toBe(true);
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});
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it("clearAll removes all data from in-memory store", async () => {
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await cacheSource("MM", "Monster Manual", []);
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await cacheSource("dnd", "MM", "Monster Manual", []);
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await clearAll();
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const sources = await getCachedSources();
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