Add Pathfinder 2e game system mode
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Implements PF2e as an alternative game system alongside D&D 5e/5.5e.
Settings modal "Game System" selector switches conditions, bestiary,
stat block layout, and initiative calculation between systems.

- Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3)
- 2,502 PF2e creatures from bundled search index (77 sources)
- PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods
- Perception-based initiative rolling
- System-scoped source cache (D&D and PF2e sources don't collide)
- Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[])
- Difficulty indicator hidden in PF2e mode (excluded from MVP)

Closes dostulata/initiative#19

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-04-07 01:26:22 +02:00
parent 8f6eebc43b
commit e62c49434c
67 changed files with 27758 additions and 527 deletions

View File

@@ -6,6 +6,7 @@ import userEvent from "@testing-library/user-event";
import { afterEach, describe, expect, it, vi } from "vitest";
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
import { AdapterProvider } from "../../contexts/adapter-context.js";
import { RulesEditionProvider } from "../../contexts/rules-edition-context.js";
import { BulkImportPrompt } from "../bulk-import-prompt.js";
const THREE_SOURCES_REGEX = /3 sources/;
@@ -68,9 +69,11 @@ function createAdaptersWithSources() {
function renderWithAdapters() {
const adapters = createAdaptersWithSources();
return render(
<AdapterProvider adapters={adapters}>
<BulkImportPrompt />
</AdapterProvider>,
<RulesEditionProvider>
<AdapterProvider adapters={adapters}>
<BulkImportPrompt />
</AdapterProvider>
</RulesEditionProvider>,
);
}