Add Pathfinder 2e game system mode
Implements PF2e as an alternative game system alongside D&D 5e/5.5e. Settings modal "Game System" selector switches conditions, bestiary, stat block layout, and initiative calculation between systems. - Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3) - 2,502 PF2e creatures from bundled search index (77 sources) - PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods - Perception-based initiative rolling - System-scoped source cache (D&D and PF2e sources don't collide) - Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[]) - Difficulty indicator hidden in PF2e mode (excluded from MVP) Closes dostulata/initiative#19 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -6,6 +6,7 @@ import userEvent from "@testing-library/user-event";
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import { afterEach, describe, expect, it, vi } from "vitest";
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import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
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import { AdapterProvider } from "../../contexts/adapter-context.js";
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import { RulesEditionProvider } from "../../contexts/rules-edition-context.js";
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import { SourceFetchPrompt } from "../source-fetch-prompt.js";
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const MONSTER_MANUAL_REGEX = /Monster Manual/;
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@@ -36,12 +37,14 @@ function renderPrompt(sourceCode = "MM") {
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code === "MM" ? "Monster Manual" : code,
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};
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const result = render(
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<AdapterProvider adapters={adapters}>
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<SourceFetchPrompt
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sourceCode={sourceCode}
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onSourceLoaded={onSourceLoaded}
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/>
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</AdapterProvider>,
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<RulesEditionProvider>
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<AdapterProvider adapters={adapters}>
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<SourceFetchPrompt
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sourceCode={sourceCode}
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onSourceLoaded={onSourceLoaded}
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/>
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</AdapterProvider>
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</RulesEditionProvider>,
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);
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return { ...result, onSourceLoaded };
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}
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