Add Pathfinder 2e game system mode
Implements PF2e as an alternative game system alongside D&D 5e/5.5e. Settings modal "Game System" selector switches conditions, bestiary, stat block layout, and initiative calculation between systems. - Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3) - 2,502 PF2e creatures from bundled search index (77 sources) - PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods - Perception-based initiative rolling - System-scoped source cache (D&D and PF2e sources don't collide) - Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[]) - Difficulty indicator hidden in PF2e mode (excluded from MVP) Closes dostulata/initiative#19 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,8 +1,10 @@
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import {
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type ConditionEntry,
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type ConditionId,
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getConditionDescription,
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getConditionsForEdition,
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} from "@initiative/domain";
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import { Check, Minus, Plus } from "lucide-react";
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import { useLayoutEffect, useRef, useState } from "react";
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import { createPortal } from "react-dom";
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import { useRulesEditionContext } from "../contexts/rules-edition-context.js";
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@@ -16,8 +18,9 @@ import { Tooltip } from "./ui/tooltip.js";
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interface ConditionPickerProps {
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anchorRef: React.RefObject<HTMLElement | null>;
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activeConditions: readonly ConditionId[] | undefined;
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activeConditions: readonly ConditionEntry[] | undefined;
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onToggle: (conditionId: ConditionId) => void;
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onSetValue: (conditionId: ConditionId, value: number) => void;
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onClose: () => void;
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}
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@@ -25,6 +28,7 @@ export function ConditionPicker({
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anchorRef,
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activeConditions,
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onToggle,
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onSetValue,
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onClose,
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}: Readonly<ConditionPickerProps>) {
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const ref = useRef<HTMLDivElement>(null);
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@@ -34,6 +38,11 @@ export function ConditionPicker({
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maxHeight: number;
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} | null>(null);
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const [editing, setEditing] = useState<{
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id: ConditionId;
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value: number;
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} | null>(null);
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useLayoutEffect(() => {
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const anchor = anchorRef.current;
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const el = ref.current;
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@@ -59,7 +68,9 @@ export function ConditionPicker({
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const { edition } = useRulesEditionContext();
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const conditions = getConditionsForEdition(edition);
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const active = new Set(activeConditions ?? []);
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const activeMap = new Map(
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(activeConditions ?? []).map((e) => [e.id, e.value]),
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);
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return createPortal(
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<div
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@@ -74,35 +85,112 @@ export function ConditionPicker({
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{conditions.map((def) => {
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const Icon = CONDITION_ICON_MAP[def.iconName];
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if (!Icon) return null;
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const isActive = active.has(def.id);
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const isActive = activeMap.has(def.id);
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const activeValue = activeMap.get(def.id);
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const isEditing = editing?.id === def.id;
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const colorClass =
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CONDITION_COLOR_CLASSES[def.color] ?? "text-muted-foreground";
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const handleClick = () => {
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if (def.valued && edition === "pf2e") {
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const current = activeMap.get(def.id);
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setEditing({
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id: def.id,
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value: current ?? 1,
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});
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} else {
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onToggle(def.id);
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}
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};
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return (
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<Tooltip
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key={def.id}
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content={getConditionDescription(def, edition)}
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className="block"
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>
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<button
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type="button"
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<div
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className={cn(
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"flex w-full items-center gap-2 rounded px-2 py-1 text-sm transition-colors hover:bg-hover-neutral-bg",
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isActive && "bg-card/50",
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"flex w-full items-center gap-2 rounded px-2 py-1 text-sm transition-colors",
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(isActive || isEditing) && "bg-card/50",
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)}
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onClick={() => onToggle(def.id)}
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>
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<Icon
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size={14}
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className={isActive ? colorClass : "text-muted-foreground"}
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/>
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<span
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className={
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isActive ? "text-foreground" : "text-muted-foreground"
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}
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<button
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type="button"
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className="flex flex-1 items-center gap-2"
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onClick={handleClick}
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>
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{def.label}
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</span>
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</button>
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<Icon
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size={14}
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className={
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isActive || isEditing ? colorClass : "text-muted-foreground"
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}
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/>
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<span
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className={
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isActive || isEditing
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? "text-foreground"
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: "text-muted-foreground"
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}
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>
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{def.label}
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</span>
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</button>
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{isActive && def.valued && edition === "pf2e" && !isEditing && (
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<span className="min-w-5 rounded-full bg-accent px-1.5 py-0.5 text-center font-medium text-primary-foreground text-xs">
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{activeValue}
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</span>
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)}
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{isEditing && (
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<div className="flex items-center gap-0.5">
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<button
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type="button"
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className="rounded p-0.5 text-foreground hover:bg-accent/40"
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onMouseDown={(e) => e.preventDefault()}
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onClick={(e) => {
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e.stopPropagation();
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if (editing.value > 1) {
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setEditing({
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...editing,
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value: editing.value - 1,
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});
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}
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}}
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>
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<Minus className="h-3 w-3" />
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</button>
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<span className="min-w-5 rounded-full bg-accent px-1.5 py-0.5 text-center font-medium text-primary-foreground text-xs">
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{editing.value}
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</span>
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<button
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type="button"
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className="rounded p-0.5 text-foreground hover:bg-accent/40"
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onMouseDown={(e) => e.preventDefault()}
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onClick={(e) => {
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e.stopPropagation();
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setEditing({
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...editing,
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value: editing.value + 1,
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});
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}}
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>
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<Plus className="h-3 w-3" />
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</button>
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<button
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type="button"
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className="ml-0.5 rounded p-0.5 text-foreground hover:bg-accent/40"
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onMouseDown={(e) => e.preventDefault()}
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onClick={(e) => {
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e.stopPropagation();
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onSetValue(editing.id, editing.value);
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setEditing(null);
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}}
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>
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<Check className="h-3.5 w-3.5" />
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</button>
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</div>
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)}
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</div>
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</Tooltip>
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);
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})}
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