Add Pathfinder 2e game system mode
Implements PF2e as an alternative game system alongside D&D 5e/5.5e. Settings modal "Game System" selector switches conditions, bestiary, stat block layout, and initiative calculation between systems. - Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3) - 2,502 PF2e creatures from bundled search index (77 sources) - PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods - Perception-based initiative rolling - System-scoped source cache (D&D and PF2e sources don't collide) - Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[]) - Difficulty indicator hidden in PF2e mode (excluded from MVP) Closes dostulata/initiative#19 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -2,6 +2,7 @@ import { Download, Loader2, Upload } from "lucide-react";
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import { useId, useRef, useState } from "react";
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import { useAdapters } from "../contexts/adapter-context.js";
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import { useBestiaryContext } from "../contexts/bestiary-context.js";
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import { useRulesEditionContext } from "../contexts/rules-edition-context.js";
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import { Button } from "./ui/button.js";
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import { Input } from "./ui/input.js";
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@@ -14,11 +15,13 @@ export function SourceFetchPrompt({
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sourceCode,
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onSourceLoaded,
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}: Readonly<SourceFetchPromptProps>) {
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const { bestiaryIndex } = useAdapters();
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const { bestiaryIndex, pf2eBestiaryIndex } = useAdapters();
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const { fetchAndCacheSource, uploadAndCacheSource } = useBestiaryContext();
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const sourceDisplayName = bestiaryIndex.getSourceDisplayName(sourceCode);
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const { edition } = useRulesEditionContext();
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const indexPort = edition === "pf2e" ? pf2eBestiaryIndex : bestiaryIndex;
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const sourceDisplayName = indexPort.getSourceDisplayName(sourceCode);
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const [url, setUrl] = useState(() =>
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bestiaryIndex.getDefaultFetchUrl(sourceCode),
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indexPort.getDefaultFetchUrl(sourceCode),
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);
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const [status, setStatus] = useState<"idle" | "fetching" | "error">("idle");
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const [error, setError] = useState<string>("");
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