Add Pathfinder 2e game system mode
Implements PF2e as an alternative game system alongside D&D 5e/5.5e. Settings modal "Game System" selector switches conditions, bestiary, stat block layout, and initiative calculation between systems. - Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3) - 2,502 PF2e creatures from bundled search index (77 sources) - PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods - Perception-based initiative rolling - System-scoped source cache (D&D and PF2e sources don't collide) - Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[]) - Difficulty indicator hidden in PF2e mode (excluded from MVP) Closes dostulata/initiative#19 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -1,4 +1,4 @@
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import type { CreatureId } from "@initiative/domain";
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import type { Creature, CreatureId } from "@initiative/domain";
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import { PanelRightClose, Pin, PinOff } from "lucide-react";
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import type { ReactNode } from "react";
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import { useEffect, useState } from "react";
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@@ -7,9 +7,10 @@ import { useSidePanelContext } from "../contexts/side-panel-context.js";
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import { useSwipeToDismiss } from "../hooks/use-swipe-to-dismiss.js";
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import { cn } from "../lib/utils.js";
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import { BulkImportPrompt } from "./bulk-import-prompt.js";
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import { DndStatBlock } from "./dnd-stat-block.js";
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import { Pf2eStatBlock } from "./pf2e-stat-block.js";
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import { SourceFetchPrompt } from "./source-fetch-prompt.js";
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import { SourceManager } from "./source-manager.js";
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import { StatBlock } from "./stat-block.js";
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import { Button } from "./ui/button.js";
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interface StatBlockPanelProps {
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@@ -307,7 +308,10 @@ export function StatBlockPanel({
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}
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if (creature) {
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return <StatBlock creature={creature} />;
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if ("system" in creature && creature.system === "pf2e") {
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return <Pf2eStatBlock creature={creature} />;
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}
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return <DndStatBlock creature={creature as Creature} />;
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}
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if (needsFetch && sourceCode) {
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