Add Pathfinder 2e game system mode
Implements PF2e as an alternative game system alongside D&D 5e/5.5e. Settings modal "Game System" selector switches conditions, bestiary, stat block layout, and initiative calculation between systems. - Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3) - 2,502 PF2e creatures from bundled search index (77 sources) - PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods - Perception-based initiative rolling - System-scoped source cache (D&D and PF2e sources don't collide) - Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[]) - Difficulty indicator hidden in PF2e mode (excluded from MVP) Closes dostulata/initiative#19 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -3,6 +3,7 @@ import type {
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BestiaryCachePort,
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BestiaryIndexPort,
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EncounterPersistence,
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Pf2eBestiaryIndexPort,
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PlayerCharacterPersistence,
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UndoRedoPersistence,
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} from "../adapters/ports.js";
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@@ -13,6 +14,7 @@ export interface Adapters {
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playerCharacterPersistence: PlayerCharacterPersistence;
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bestiaryCache: BestiaryCachePort;
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bestiaryIndex: BestiaryIndexPort;
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pf2eBestiaryIndex: Pf2eBestiaryIndexPort;
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}
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const AdapterContext = createContext<Adapters | null>(null);
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