Add Pathfinder 2e game system mode
Implements PF2e as an alternative game system alongside D&D 5e/5.5e. Settings modal "Game System" selector switches conditions, bestiary, stat block layout, and initiative calculation between systems. - Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3) - 2,502 PF2e creatures from bundled search index (77 sources) - PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods - Perception-based initiative rolling - System-scoped source cache (D&D and PF2e sources don't collide) - Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[]) - Difficulty indicator hidden in PF2e mode (excluded from MVP) Closes dostulata/initiative#19 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -64,7 +64,7 @@ export function useDifficultyBreakdown(): DifficultyBreakdown | null {
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}
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type CreatureInfo = {
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cr: string;
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cr?: string;
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source: string;
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sourceDisplayName: string;
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};
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@@ -87,10 +87,11 @@ function buildBreakdownEntry(
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};
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}
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if (creature) {
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const cr = creature.cr ?? null;
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return {
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combatant: c,
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cr: creature.cr,
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xp: crToXp(creature.cr),
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cr,
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xp: cr ? crToXp(cr) : null,
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source: creature.sourceDisplayName ?? creature.source,
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editable: false,
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side,
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@@ -132,7 +133,7 @@ function resolveCr(
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getCreature: (id: CreatureId) => CreatureInfo | undefined,
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): { cr: string | null; creature: CreatureInfo | undefined } {
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const creature = c.creatureId ? getCreature(c.creatureId) : undefined;
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const cr = creature ? creature.cr : (c.cr ?? null);
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const cr = creature?.cr ?? c.cr ?? null;
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return { cr, creature };
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}
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