Add Pathfinder 2e game system mode
Implements PF2e as an alternative game system alongside D&D 5e/5.5e. Settings modal "Game System" selector switches conditions, bestiary, stat block layout, and initiative calculation between systems. - Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3) - 2,502 PF2e creatures from bundled search index (77 sources) - PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods - Perception-based initiative rolling - System-scoped source cache (D&D and PF2e sources don't collide) - Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[]) - Difficulty indicator hidden in PF2e mode (excluded from MVP) Closes dostulata/initiative#19 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -4,11 +4,13 @@ import {
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adjustHpUseCase,
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advanceTurnUseCase,
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clearEncounterUseCase,
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decrementConditionUseCase,
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editCombatantUseCase,
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redoUseCase,
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removeCombatantUseCase,
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retreatTurnUseCase,
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setAcUseCase,
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setConditionValueUseCase,
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setCrUseCase,
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setHpUseCase,
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setInitiativeUseCase,
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@@ -19,7 +21,6 @@ import {
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undoUseCase,
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} from "@initiative/application";
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import type {
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BestiaryIndexEntry,
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CombatantId,
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CombatantInit,
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ConditionId,
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@@ -40,6 +41,7 @@ import {
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} from "@initiative/domain";
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import { useCallback, useEffect, useReducer, useRef } from "react";
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import { useAdapters } from "../contexts/adapter-context.js";
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import type { SearchResult } from "./use-bestiary.js";
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// -- Types --
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@@ -61,14 +63,25 @@ type EncounterAction =
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id: CombatantId;
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conditionId: ConditionId;
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}
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| {
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type: "set-condition-value";
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id: CombatantId;
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conditionId: ConditionId;
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value: number;
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}
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| {
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type: "decrement-condition";
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id: CombatantId;
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conditionId: ConditionId;
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}
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| { type: "toggle-concentration"; id: CombatantId }
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| { type: "clear-encounter" }
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| { type: "undo" }
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| { type: "redo" }
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| { type: "add-from-bestiary"; entry: BestiaryIndexEntry }
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| { type: "add-from-bestiary"; entry: SearchResult }
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| {
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type: "add-multiple-from-bestiary";
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entry: BestiaryIndexEntry;
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entry: SearchResult;
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count: number;
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}
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| { type: "add-from-player-character"; pc: PlayerCharacter }
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@@ -156,7 +169,7 @@ function resolveAndRename(store: EncounterStore, name: string): string {
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function addOneFromBestiary(
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store: EncounterStore,
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entry: BestiaryIndexEntry,
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entry: SearchResult,
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nextId: number,
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): {
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cId: CreatureId;
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@@ -215,7 +228,7 @@ function handleUndoRedo(
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function handleAddFromBestiary(
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state: EncounterState,
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entry: BestiaryIndexEntry,
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entry: SearchResult,
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count: number,
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): EncounterState {
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const { store, getEncounter } = makeStoreFromState(state);
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@@ -325,6 +338,8 @@ function dispatchEncounterAction(
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| { type: "set-cr" }
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| { type: "set-side" }
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| { type: "toggle-condition" }
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| { type: "set-condition-value" }
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| { type: "decrement-condition" }
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| { type: "toggle-concentration" }
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>,
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): EncounterState {
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@@ -373,6 +388,17 @@ function dispatchEncounterAction(
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case "toggle-condition":
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result = toggleConditionUseCase(store, action.id, action.conditionId);
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break;
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case "set-condition-value":
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result = setConditionValueUseCase(
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store,
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action.id,
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action.conditionId,
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action.value,
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);
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break;
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case "decrement-condition":
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result = decrementConditionUseCase(store, action.id, action.conditionId);
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break;
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case "toggle-concentration":
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result = toggleConcentrationUseCase(store, action.id);
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break;
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@@ -522,6 +548,16 @@ export function useEncounter() {
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dispatch({ type: "toggle-condition", id, conditionId }),
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[],
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),
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setConditionValue: useCallback(
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(id: CombatantId, conditionId: ConditionId, value: number) =>
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dispatch({ type: "set-condition-value", id, conditionId, value }),
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[],
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),
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decrementCondition: useCallback(
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(id: CombatantId, conditionId: ConditionId) =>
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dispatch({ type: "decrement-condition", id, conditionId }),
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[],
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),
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toggleConcentration: useCallback(
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(id: CombatantId) => dispatch({ type: "toggle-concentration", id }),
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[],
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@@ -530,15 +566,12 @@ export function useEncounter() {
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() => dispatch({ type: "clear-encounter" }),
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[],
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),
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addFromBestiary: useCallback(
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(entry: BestiaryIndexEntry): CreatureId | null => {
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dispatch({ type: "add-from-bestiary", entry });
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return null;
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},
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[],
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),
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addFromBestiary: useCallback((entry: SearchResult): CreatureId | null => {
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dispatch({ type: "add-from-bestiary", entry });
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return null;
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}, []),
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addMultipleFromBestiary: useCallback(
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(entry: BestiaryIndexEntry, count: number): CreatureId | null => {
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(entry: SearchResult, count: number): CreatureId | null => {
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dispatch({
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type: "add-multiple-from-bestiary",
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entry,
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