Add Pathfinder 2e game system mode
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Implements PF2e as an alternative game system alongside D&D 5e/5.5e.
Settings modal "Game System" selector switches conditions, bestiary,
stat block layout, and initiative calculation between systems.

- Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3)
- 2,502 PF2e creatures from bundled search index (77 sources)
- PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods
- Perception-based initiative rolling
- System-scoped source cache (D&D and PF2e sources don't collide)
- Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[])
- Difficulty indicator hidden in PF2e mode (excluded from MVP)

Closes dostulata/initiative#19

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-04-07 01:26:22 +02:00
parent 8f6eebc43b
commit e62c49434c
67 changed files with 27758 additions and 527 deletions

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@@ -292,9 +292,9 @@ describe("toggleConditionUseCase", () => {
);
expect(isDomainError(result)).toBe(false);
expect(requireSaved(store.saved).combatants[0].conditions).toContain(
"blinded",
);
expect(requireSaved(store.saved).combatants[0].conditions).toContainEqual({
id: "blinded",
});
});
it("returns domain error for unknown combatant", () => {

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@@ -0,0 +1,21 @@
import {
type AnyCreature,
calculateInitiative,
calculatePf2eInitiative,
} from "@initiative/domain";
export function creatureInitiativeModifier(creature: AnyCreature): number {
if ("system" in creature && creature.system === "pf2e") {
return calculatePf2eInitiative(creature.perception).modifier;
}
const c = creature as {
abilities: { dex: number };
cr: string;
initiativeProficiency: number;
};
return calculateInitiative({
dexScore: c.abilities.dex,
cr: c.cr,
initiativeProficiency: c.initiativeProficiency,
}).modifier;
}

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@@ -0,0 +1,19 @@
import {
type CombatantId,
type ConditionId,
type DomainError,
type DomainEvent,
decrementCondition,
} from "@initiative/domain";
import type { EncounterStore } from "./ports.js";
import { runEncounterAction } from "./run-encounter-action.js";
export function decrementConditionUseCase(
store: EncounterStore,
combatantId: CombatantId,
conditionId: ConditionId,
): DomainEvent[] | DomainError {
return runEncounterAction(store, (encounter) =>
decrementCondition(encounter, combatantId, conditionId),
);
}

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@@ -3,6 +3,7 @@ export { adjustHpUseCase } from "./adjust-hp-use-case.js";
export { advanceTurnUseCase } from "./advance-turn-use-case.js";
export { clearEncounterUseCase } from "./clear-encounter-use-case.js";
export { createPlayerCharacterUseCase } from "./create-player-character-use-case.js";
export { decrementConditionUseCase } from "./decrement-condition-use-case.js";
export { deletePlayerCharacterUseCase } from "./delete-player-character-use-case.js";
export { editCombatantUseCase } from "./edit-combatant-use-case.js";
export { editPlayerCharacterUseCase } from "./edit-player-character-use-case.js";
@@ -21,6 +22,7 @@ export {
} from "./roll-all-initiative-use-case.js";
export { rollInitiativeUseCase } from "./roll-initiative-use-case.js";
export { setAcUseCase } from "./set-ac-use-case.js";
export { setConditionValueUseCase } from "./set-condition-value-use-case.js";
export { setCrUseCase } from "./set-cr-use-case.js";
export { setHpUseCase } from "./set-hp-use-case.js";
export { setInitiativeUseCase } from "./set-initiative-use-case.js";

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@@ -1,5 +1,5 @@
import type {
Creature,
AnyCreature,
CreatureId,
Encounter,
PlayerCharacter,
@@ -12,7 +12,7 @@ export interface EncounterStore {
}
export interface BestiarySourceCache {
getCreature(creatureId: CreatureId): Creature | undefined;
getCreature(creatureId: CreatureId): AnyCreature | undefined;
isSourceCached(sourceCode: string): boolean;
}

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@@ -1,7 +1,6 @@
import {
type Creature,
type AnyCreature,
type CreatureId,
calculateInitiative,
type DomainError,
type DomainEvent,
isDomainError,
@@ -10,6 +9,7 @@ import {
selectRoll,
setInitiative,
} from "@initiative/domain";
import { creatureInitiativeModifier } from "./creature-initiative-modifier.js";
import type { EncounterStore } from "./ports.js";
export interface RollAllResult {
@@ -20,7 +20,7 @@ export interface RollAllResult {
export function rollAllInitiativeUseCase(
store: EncounterStore,
rollDice: () => number,
getCreature: (id: CreatureId) => Creature | undefined,
getCreature: (id: CreatureId) => AnyCreature | undefined,
mode: RollMode = "normal",
): RollAllResult | DomainError {
let encounter = store.get();
@@ -37,11 +37,7 @@ export function rollAllInitiativeUseCase(
continue;
}
const { modifier } = calculateInitiative({
dexScore: creature.abilities.dex,
cr: creature.cr,
initiativeProficiency: creature.initiativeProficiency,
});
const modifier = creatureInitiativeModifier(creature);
const roll1 = rollDice();
const effectiveRoll =
mode === "normal" ? roll1 : selectRoll(roll1, rollDice(), mode);

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@@ -1,8 +1,7 @@
import {
type AnyCreature,
type CombatantId,
type Creature,
type CreatureId,
calculateInitiative,
type DomainError,
type DomainEvent,
isDomainError,
@@ -11,13 +10,14 @@ import {
selectRoll,
setInitiative,
} from "@initiative/domain";
import { creatureInitiativeModifier } from "./creature-initiative-modifier.js";
import type { EncounterStore } from "./ports.js";
export function rollInitiativeUseCase(
store: EncounterStore,
combatantId: CombatantId,
diceRolls: readonly [number, ...number[]],
getCreature: (id: CreatureId) => Creature | undefined,
getCreature: (id: CreatureId) => AnyCreature | undefined,
mode: RollMode = "normal",
): DomainEvent[] | DomainError {
const encounter = store.get();
@@ -48,11 +48,7 @@ export function rollInitiativeUseCase(
};
}
const { modifier } = calculateInitiative({
dexScore: creature.abilities.dex,
cr: creature.cr,
initiativeProficiency: creature.initiativeProficiency,
});
const modifier = creatureInitiativeModifier(creature);
const effectiveRoll =
mode === "normal"
? diceRolls[0]

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@@ -0,0 +1,20 @@
import {
type CombatantId,
type ConditionId,
type DomainError,
type DomainEvent,
setConditionValue,
} from "@initiative/domain";
import type { EncounterStore } from "./ports.js";
import { runEncounterAction } from "./run-encounter-action.js";
export function setConditionValueUseCase(
store: EncounterStore,
combatantId: CombatantId,
conditionId: ConditionId,
value: number,
): DomainEvent[] | DomainError {
return runEncounterAction(store, (encounter) =>
setConditionValue(encounter, combatantId, conditionId, value),
);
}