Add Pathfinder 2e game system mode
Implements PF2e as an alternative game system alongside D&D 5e/5.5e. Settings modal "Game System" selector switches conditions, bestiary, stat block layout, and initiative calculation between systems. - Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3) - 2,502 PF2e creatures from bundled search index (77 sources) - PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods - Perception-based initiative rolling - System-scoped source cache (D&D and PF2e sources don't collide) - Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[]) - Difficulty indicator hidden in PF2e mode (excluded from MVP) Closes dostulata/initiative#19 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
21
packages/application/src/creature-initiative-modifier.ts
Normal file
21
packages/application/src/creature-initiative-modifier.ts
Normal file
@@ -0,0 +1,21 @@
|
||||
import {
|
||||
type AnyCreature,
|
||||
calculateInitiative,
|
||||
calculatePf2eInitiative,
|
||||
} from "@initiative/domain";
|
||||
|
||||
export function creatureInitiativeModifier(creature: AnyCreature): number {
|
||||
if ("system" in creature && creature.system === "pf2e") {
|
||||
return calculatePf2eInitiative(creature.perception).modifier;
|
||||
}
|
||||
const c = creature as {
|
||||
abilities: { dex: number };
|
||||
cr: string;
|
||||
initiativeProficiency: number;
|
||||
};
|
||||
return calculateInitiative({
|
||||
dexScore: c.abilities.dex,
|
||||
cr: c.cr,
|
||||
initiativeProficiency: c.initiativeProficiency,
|
||||
}).modifier;
|
||||
}
|
||||
Reference in New Issue
Block a user