Add Pathfinder 2e game system mode
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Implements PF2e as an alternative game system alongside D&D 5e/5.5e.
Settings modal "Game System" selector switches conditions, bestiary,
stat block layout, and initiative calculation between systems.

- Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3)
- 2,502 PF2e creatures from bundled search index (77 sources)
- PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods
- Perception-based initiative rolling
- System-scoped source cache (D&D and PF2e sources don't collide)
- Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[])
- Difficulty indicator hidden in PF2e mode (excluded from MVP)

Closes dostulata/initiative#19

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-04-07 01:26:22 +02:00
parent 8f6eebc43b
commit e62c49434c
67 changed files with 27758 additions and 527 deletions

View File

@@ -0,0 +1,21 @@
import {
type AnyCreature,
calculateInitiative,
calculatePf2eInitiative,
} from "@initiative/domain";
export function creatureInitiativeModifier(creature: AnyCreature): number {
if ("system" in creature && creature.system === "pf2e") {
return calculatePf2eInitiative(creature.perception).modifier;
}
const c = creature as {
abilities: { dex: number };
cr: string;
initiativeProficiency: number;
};
return calculateInitiative({
dexScore: c.abilities.dex,
cr: c.cr,
initiativeProficiency: c.initiativeProficiency,
}).modifier;
}