Add Pathfinder 2e game system mode
Implements PF2e as an alternative game system alongside D&D 5e/5.5e. Settings modal "Game System" selector switches conditions, bestiary, stat block layout, and initiative calculation between systems. - Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3) - 2,502 PF2e creatures from bundled search index (77 sources) - PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods - Perception-based initiative rolling - System-scoped source cache (D&D and PF2e sources don't collide) - Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[]) - Difficulty indicator hidden in PF2e mode (excluded from MVP) Closes dostulata/initiative#19 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -3,6 +3,7 @@ export { adjustHpUseCase } from "./adjust-hp-use-case.js";
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export { advanceTurnUseCase } from "./advance-turn-use-case.js";
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export { clearEncounterUseCase } from "./clear-encounter-use-case.js";
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export { createPlayerCharacterUseCase } from "./create-player-character-use-case.js";
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export { decrementConditionUseCase } from "./decrement-condition-use-case.js";
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export { deletePlayerCharacterUseCase } from "./delete-player-character-use-case.js";
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export { editCombatantUseCase } from "./edit-combatant-use-case.js";
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export { editPlayerCharacterUseCase } from "./edit-player-character-use-case.js";
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@@ -21,6 +22,7 @@ export {
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} from "./roll-all-initiative-use-case.js";
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export { rollInitiativeUseCase } from "./roll-initiative-use-case.js";
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export { setAcUseCase } from "./set-ac-use-case.js";
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export { setConditionValueUseCase } from "./set-condition-value-use-case.js";
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export { setCrUseCase } from "./set-cr-use-case.js";
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export { setHpUseCase } from "./set-hp-use-case.js";
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export { setInitiativeUseCase } from "./set-initiative-use-case.js";
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