Add Pathfinder 2e game system mode
Implements PF2e as an alternative game system alongside D&D 5e/5.5e. Settings modal "Game System" selector switches conditions, bestiary, stat block layout, and initiative calculation between systems. - Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3) - 2,502 PF2e creatures from bundled search index (77 sources) - PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods - Perception-based initiative rolling - System-scoped source cache (D&D and PF2e sources don't collide) - Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[]) - Difficulty indicator hidden in PF2e mode (excluded from MVP) Closes dostulata/initiative#19 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -1,7 +1,6 @@
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import {
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type Creature,
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type AnyCreature,
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type CreatureId,
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calculateInitiative,
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type DomainError,
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type DomainEvent,
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isDomainError,
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@@ -10,6 +9,7 @@ import {
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selectRoll,
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setInitiative,
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} from "@initiative/domain";
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import { creatureInitiativeModifier } from "./creature-initiative-modifier.js";
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import type { EncounterStore } from "./ports.js";
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export interface RollAllResult {
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@@ -20,7 +20,7 @@ export interface RollAllResult {
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export function rollAllInitiativeUseCase(
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store: EncounterStore,
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rollDice: () => number,
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getCreature: (id: CreatureId) => Creature | undefined,
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getCreature: (id: CreatureId) => AnyCreature | undefined,
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mode: RollMode = "normal",
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): RollAllResult | DomainError {
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let encounter = store.get();
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@@ -37,11 +37,7 @@ export function rollAllInitiativeUseCase(
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continue;
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}
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const { modifier } = calculateInitiative({
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dexScore: creature.abilities.dex,
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cr: creature.cr,
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initiativeProficiency: creature.initiativeProficiency,
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});
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const modifier = creatureInitiativeModifier(creature);
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const roll1 = rollDice();
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const effectiveRoll =
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mode === "normal" ? roll1 : selectRoll(roll1, rollDice(), mode);
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