Add Pathfinder 2e game system mode
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Implements PF2e as an alternative game system alongside D&D 5e/5.5e.
Settings modal "Game System" selector switches conditions, bestiary,
stat block layout, and initiative calculation between systems.

- Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3)
- 2,502 PF2e creatures from bundled search index (77 sources)
- PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods
- Perception-based initiative rolling
- System-scoped source cache (D&D and PF2e sources don't collide)
- Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[])
- Difficulty indicator hidden in PF2e mode (excluded from MVP)

Closes dostulata/initiative#19

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-04-07 01:26:22 +02:00
parent 8f6eebc43b
commit e62c49434c
67 changed files with 27758 additions and 527 deletions

View File

@@ -1,8 +1,7 @@
import {
type AnyCreature,
type CombatantId,
type Creature,
type CreatureId,
calculateInitiative,
type DomainError,
type DomainEvent,
isDomainError,
@@ -11,13 +10,14 @@ import {
selectRoll,
setInitiative,
} from "@initiative/domain";
import { creatureInitiativeModifier } from "./creature-initiative-modifier.js";
import type { EncounterStore } from "./ports.js";
export function rollInitiativeUseCase(
store: EncounterStore,
combatantId: CombatantId,
diceRolls: readonly [number, ...number[]],
getCreature: (id: CreatureId) => Creature | undefined,
getCreature: (id: CreatureId) => AnyCreature | undefined,
mode: RollMode = "normal",
): DomainEvent[] | DomainError {
const encounter = store.get();
@@ -48,11 +48,7 @@ export function rollInitiativeUseCase(
};
}
const { modifier } = calculateInitiative({
dexScore: creature.abilities.dex,
cr: creature.cr,
initiativeProficiency: creature.initiativeProficiency,
});
const modifier = creatureInitiativeModifier(creature);
const effectiveRoll =
mode === "normal"
? diceRolls[0]