Add Pathfinder 2e game system mode
Implements PF2e as an alternative game system alongside D&D 5e/5.5e. Settings modal "Game System" selector switches conditions, bestiary, stat block layout, and initiative calculation between systems. - Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3) - 2,502 PF2e creatures from bundled search index (77 sources) - PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods - Perception-based initiative rolling - System-scoped source cache (D&D and PF2e sources don't collide) - Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[]) - Difficulty indicator hidden in PF2e mode (excluded from MVP) Closes dostulata/initiative#19 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -54,7 +54,7 @@ describe("clearEncounter", () => {
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maxHp: 50,
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currentHp: 30,
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ac: 18,
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conditions: ["blinded", "poisoned"],
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conditions: [{ id: "blinded" }, { id: "poisoned" }],
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isConcentrating: true,
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},
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{
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@@ -63,7 +63,7 @@ describe("clearEncounter", () => {
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maxHp: 25,
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currentHp: 0,
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ac: 12,
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conditions: ["unconscious"],
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conditions: [{ id: "unconscious" }],
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},
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],
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activeIndex: 0,
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@@ -26,25 +26,40 @@ describe("getConditionDescription", () => {
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);
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});
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it("universal conditions have both descriptions", () => {
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const universal = CONDITION_DEFINITIONS.filter(
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(d) => d.edition === undefined,
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it("returns pf2e description when edition is pf2e", () => {
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const blinded = findCondition("blinded");
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expect(getConditionDescription(blinded, "pf2e")).toBe(
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blinded.descriptionPf2e,
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);
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expect(universal.length).toBeGreaterThan(0);
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for (const def of universal) {
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expect(def.description).toBeTruthy();
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expect(def.description5e).toBeTruthy();
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});
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it("falls back to default description for pf2e when no pf2e text", () => {
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const paralyzed = findCondition("paralyzed");
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expect(getConditionDescription(paralyzed, "pf2e")).toBe(
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paralyzed.descriptionPf2e,
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);
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});
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it("shared D&D conditions have both description and description5e", () => {
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const sharedDndConditions = CONDITION_DEFINITIONS.filter(
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(d) =>
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d.systems === undefined ||
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(d.systems.includes("5e") && d.systems.includes("5.5e")),
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);
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for (const def of sharedDndConditions) {
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expect(def.description, `${def.id} missing description`).toBeTruthy();
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expect(def.description5e, `${def.id} missing description5e`).toBeTruthy();
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}
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});
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it("edition-specific conditions have their edition description", () => {
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it("system-specific conditions use the systems field", () => {
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const sapped = findCondition("sapped");
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expect(sapped.description).toBeTruthy();
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expect(sapped.edition).toBe("5.5e");
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expect(sapped.systems).toContain("5.5e");
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const slowed = findCondition("slowed");
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expect(slowed.description).toBeTruthy();
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expect(slowed.edition).toBe("5.5e");
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expect(slowed.systems).toContain("5.5e");
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});
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it("conditions with identical rules share the same text", () => {
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@@ -79,4 +94,34 @@ describe("getConditionsForEdition", () => {
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expect(ids5e).toContain("blinded");
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expect(ids55e).toContain("blinded");
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});
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it("returns PF2e conditions for pf2e edition", () => {
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const conditions = getConditionsForEdition("pf2e");
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const ids = conditions.map((d) => d.id);
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expect(ids).toContain("clumsy");
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expect(ids).toContain("drained");
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expect(ids).toContain("off-guard");
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expect(ids).toContain("sickened");
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expect(ids).not.toContain("charmed");
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expect(ids).not.toContain("exhaustion");
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expect(ids).not.toContain("grappled");
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});
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it("returns D&D conditions for 5.5e", () => {
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const conditions = getConditionsForEdition("5.5e");
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const ids = conditions.map((d) => d.id);
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expect(ids).toContain("charmed");
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expect(ids).toContain("exhaustion");
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expect(ids).not.toContain("clumsy");
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expect(ids).not.toContain("off-guard");
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});
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it("shared conditions appear in both D&D and PF2e", () => {
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const dndIds = getConditionsForEdition("5.5e").map((d) => d.id);
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const pf2eIds = getConditionsForEdition("pf2e").map((d) => d.id);
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expect(dndIds).toContain("blinded");
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expect(pf2eIds).toContain("blinded");
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expect(dndIds).toContain("prone");
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expect(pf2eIds).toContain("prone");
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});
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});
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@@ -1,6 +1,7 @@
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import { describe, expect, it } from "vitest";
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import {
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calculateInitiative,
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calculatePf2eInitiative,
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formatInitiativeModifier,
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} from "../initiative.js";
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@@ -93,6 +94,26 @@ describe("calculateInitiative", () => {
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});
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});
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describe("calculatePf2eInitiative", () => {
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it("returns perception as both modifier and passive", () => {
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const result = calculatePf2eInitiative(11);
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expect(result.modifier).toBe(11);
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expect(result.passive).toBe(11);
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});
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it("handles zero perception", () => {
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const result = calculatePf2eInitiative(0);
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expect(result.modifier).toBe(0);
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expect(result.passive).toBe(0);
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});
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it("handles negative perception", () => {
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const result = calculatePf2eInitiative(-2);
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expect(result.modifier).toBe(-2);
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expect(result.passive).toBe(-2);
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});
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});
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describe("formatInitiativeModifier", () => {
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it("formats positive modifier with plus sign", () => {
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expect(formatInitiativeModifier(7)).toBe("+7");
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@@ -35,7 +35,7 @@ describe("rehydrateCombatant", () => {
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expect(result?.maxHp).toBe(7);
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expect(result?.currentHp).toBe(5);
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expect(result?.tempHp).toBe(3);
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expect(result?.conditions).toEqual(["poisoned"]);
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expect(result?.conditions).toEqual([{ id: "poisoned" }]);
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expect(result?.isConcentrating).toBe(true);
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expect(result?.creatureId).toBe("creature-goblin");
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expect(result?.color).toBe("red");
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@@ -165,7 +165,45 @@ describe("rehydrateCombatant", () => {
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...minimalCombatant(),
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conditions: ["poisoned", "fake", "blinded"],
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});
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expect(result?.conditions).toEqual(["poisoned", "blinded"]);
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expect(result?.conditions).toEqual([
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{ id: "poisoned" },
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{ id: "blinded" },
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]);
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});
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it("converts old bare string format to ConditionEntry", () => {
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const result = rehydrateCombatant({
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...minimalCombatant(),
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conditions: ["blinded", "prone"],
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});
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expect(result?.conditions).toEqual([{ id: "blinded" }, { id: "prone" }]);
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});
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it("passes through new ConditionEntry format with values", () => {
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const result = rehydrateCombatant({
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...minimalCombatant(),
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conditions: [{ id: "blinded" }, { id: "frightened", value: 2 }],
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});
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expect(result?.conditions).toEqual([
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{ id: "blinded" },
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{ id: "frightened", value: 2 },
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]);
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});
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it("handles mixed old and new format entries", () => {
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const result = rehydrateCombatant({
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...minimalCombatant(),
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conditions: ["blinded", { id: "prone" }],
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});
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expect(result?.conditions).toEqual([{ id: "blinded" }, { id: "prone" }]);
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});
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it("drops ConditionEntry with invalid value", () => {
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const result = rehydrateCombatant({
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...minimalCombatant(),
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conditions: [{ id: "blinded", value: -1 }],
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});
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expect(result?.conditions).toEqual([{ id: "blinded" }]);
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});
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it("drops invalid color — keeps combatant", () => {
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@@ -1,14 +1,18 @@
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import { describe, expect, it } from "vitest";
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import type { ConditionId } from "../conditions.js";
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import type { ConditionEntry, ConditionId } from "../conditions.js";
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import { CONDITION_DEFINITIONS } from "../conditions.js";
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import { toggleCondition } from "../toggle-condition.js";
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import {
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decrementCondition,
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setConditionValue,
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toggleCondition,
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} from "../toggle-condition.js";
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import type { Combatant, Encounter } from "../types.js";
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import { combatantId, isDomainError } from "../types.js";
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import { expectDomainError } from "./test-helpers.js";
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function makeCombatant(
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name: string,
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conditions?: readonly ConditionId[],
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conditions?: readonly ConditionEntry[],
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): Combatant {
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return conditions
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? { id: combatantId(name), name, conditions }
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@@ -32,7 +36,7 @@ describe("toggleCondition", () => {
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const e = enc([makeCombatant("A")]);
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const { encounter, events } = success(e, "A", "blinded");
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expect(encounter.combatants[0].conditions).toEqual(["blinded"]);
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expect(encounter.combatants[0].conditions).toEqual([{ id: "blinded" }]);
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expect(events).toEqual([
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{
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type: "ConditionAdded",
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@@ -43,7 +47,7 @@ describe("toggleCondition", () => {
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});
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it("removes a condition when already present", () => {
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const e = enc([makeCombatant("A", ["blinded"])]);
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const e = enc([makeCombatant("A", [{ id: "blinded" }])]);
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const { encounter, events } = success(e, "A", "blinded");
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expect(encounter.combatants[0].conditions).toBeUndefined();
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@@ -57,14 +61,17 @@ describe("toggleCondition", () => {
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});
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it("maintains definition order when adding conditions", () => {
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const e = enc([makeCombatant("A", ["poisoned"])]);
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const e = enc([makeCombatant("A", [{ id: "poisoned" }])]);
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const { encounter } = success(e, "A", "blinded");
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expect(encounter.combatants[0].conditions).toEqual(["blinded", "poisoned"]);
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expect(encounter.combatants[0].conditions).toEqual([
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{ id: "blinded" },
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{ id: "poisoned" },
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]);
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});
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it("prevents duplicate conditions", () => {
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const e = enc([makeCombatant("A", ["blinded"])]);
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const e = enc([makeCombatant("A", [{ id: "blinded" }])]);
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// Toggling blinded again removes it, not duplicates
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const { encounter } = success(e, "A", "blinded");
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expect(encounter.combatants[0].conditions).toBeUndefined();
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@@ -96,7 +103,7 @@ describe("toggleCondition", () => {
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});
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it("normalizes empty array to undefined on removal", () => {
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const e = enc([makeCombatant("A", ["charmed"])]);
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const e = enc([makeCombatant("A", [{ id: "charmed" }])]);
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const { encounter } = success(e, "A", "charmed");
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expect(encounter.combatants[0].conditions).toBeUndefined();
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@@ -110,6 +117,91 @@ describe("toggleCondition", () => {
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const result = success(e, "A", cond);
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e = result.encounter;
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}
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expect(e.combatants[0].conditions).toEqual(order);
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expect(e.combatants[0].conditions).toEqual(order.map((id) => ({ id })));
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});
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});
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describe("setConditionValue", () => {
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it("adds a valued condition at the specified value", () => {
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const e = enc([makeCombatant("A")]);
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const result = setConditionValue(e, combatantId("A"), "frightened", 2);
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if (isDomainError(result)) throw new Error(result.message);
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expect(result.encounter.combatants[0].conditions).toEqual([
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{ id: "frightened", value: 2 },
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]);
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expect(result.events).toEqual([
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{
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type: "ConditionAdded",
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combatantId: combatantId("A"),
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condition: "frightened",
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value: 2,
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},
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]);
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});
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it("updates the value of an existing condition", () => {
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const e = enc([makeCombatant("A", [{ id: "frightened", value: 1 }])]);
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const result = setConditionValue(e, combatantId("A"), "frightened", 3);
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if (isDomainError(result)) throw new Error(result.message);
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expect(result.encounter.combatants[0].conditions).toEqual([
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{ id: "frightened", value: 3 },
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]);
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});
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it("removes condition when value is 0", () => {
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const e = enc([makeCombatant("A", [{ id: "frightened", value: 2 }])]);
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const result = setConditionValue(e, combatantId("A"), "frightened", 0);
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if (isDomainError(result)) throw new Error(result.message);
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expect(result.encounter.combatants[0].conditions).toBeUndefined();
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expect(result.events[0].type).toBe("ConditionRemoved");
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});
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it("rejects unknown condition", () => {
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const e = enc([makeCombatant("A")]);
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const result = setConditionValue(
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e,
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combatantId("A"),
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"flying" as ConditionId,
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1,
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);
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expectDomainError(result, "unknown-condition");
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});
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});
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describe("decrementCondition", () => {
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it("decrements value by 1", () => {
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const e = enc([makeCombatant("A", [{ id: "frightened", value: 3 }])]);
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const result = decrementCondition(e, combatantId("A"), "frightened");
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if (isDomainError(result)) throw new Error(result.message);
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expect(result.encounter.combatants[0].conditions).toEqual([
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{ id: "frightened", value: 2 },
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]);
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});
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it("removes condition when value reaches 0", () => {
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const e = enc([makeCombatant("A", [{ id: "frightened", value: 1 }])]);
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const result = decrementCondition(e, combatantId("A"), "frightened");
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if (isDomainError(result)) throw new Error(result.message);
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expect(result.encounter.combatants[0].conditions).toBeUndefined();
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expect(result.events[0].type).toBe("ConditionRemoved");
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});
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it("removes non-valued condition (value undefined treated as 1)", () => {
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const e = enc([makeCombatant("A", [{ id: "blinded" }])]);
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const result = decrementCondition(e, combatantId("A"), "blinded");
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if (isDomainError(result)) throw new Error(result.message);
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expect(result.encounter.combatants[0].conditions).toBeUndefined();
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});
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it("returns error for inactive condition", () => {
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const e = enc([makeCombatant("A")]);
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const result = decrementCondition(e, combatantId("A"), "frightened");
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expectDomainError(result, "condition-not-active");
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});
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});
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@@ -1,21 +1,48 @@
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export type ConditionId =
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| "blinded"
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| "charmed"
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| "clumsy"
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| "concealed"
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| "confused"
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| "controlled"
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| "dazzled"
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| "deafened"
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| "doomed"
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| "drained"
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| "dying"
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| "enfeebled"
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| "exhaustion"
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| "fascinated"
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| "fatigued"
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| "fleeing"
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| "frightened"
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| "grabbed"
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| "grappled"
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| "hidden"
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| "immobilized"
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| "incapacitated"
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| "invisible"
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| "off-guard"
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| "paralyzed"
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| "petrified"
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| "poisoned"
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| "prone"
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| "quickened"
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| "restrained"
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| "sapped"
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| "sickened"
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| "slowed"
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| "slowed-pf2e"
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| "stunned"
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| "unconscious";
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| "stupefied"
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| "unconscious"
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| "undetected"
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| "wounded";
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export interface ConditionEntry {
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readonly id: ConditionId;
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readonly value?: number;
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}
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import type { RulesEdition } from "./rules-edition.js";
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@@ -24,20 +51,24 @@ export interface ConditionDefinition {
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readonly label: string;
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readonly description: string;
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readonly description5e: string;
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readonly descriptionPf2e?: string;
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readonly iconName: string;
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readonly color: string;
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/** When set, the condition only appears in this edition's picker. */
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readonly edition?: RulesEdition;
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/** When set, the condition only appears in these systems' pickers. */
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readonly systems?: readonly RulesEdition[];
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readonly valued?: boolean;
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}
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export function getConditionDescription(
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def: ConditionDefinition,
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edition: RulesEdition,
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): string {
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if (edition === "pf2e" && def.descriptionPf2e) return def.descriptionPf2e;
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return edition === "5e" ? def.description5e : def.description;
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}
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export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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// ── Shared conditions (D&D + PF2e) ──
|
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{
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id: "blinded",
|
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label: "Blinded",
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@@ -45,6 +76,8 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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"Can't see. Auto-fail sight checks. Attacks have Disadvantage; attacks against have Advantage.",
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description5e:
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"Can't see. Auto-fail sight checks. Attacks have Disadvantage; attacks against have Advantage.",
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descriptionPf2e:
|
||||
"Can't see. All terrain is difficult terrain. –4 status penalty to Perception checks involving sight. Immune to visual effects. Auto-fail checks requiring sight. Off-guard.",
|
||||
iconName: "EyeOff",
|
||||
color: "neutral",
|
||||
},
|
||||
@@ -57,12 +90,15 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
||||
"Can't attack or target the charmer with harmful abilities. Charmer has Advantage on social checks.",
|
||||
iconName: "Heart",
|
||||
color: "pink",
|
||||
systems: ["5e", "5.5e"],
|
||||
},
|
||||
{
|
||||
id: "deafened",
|
||||
label: "Deafened",
|
||||
description: "Can't hear. Auto-fail hearing checks.",
|
||||
description5e: "Can't hear. Auto-fail hearing checks.",
|
||||
descriptionPf2e:
|
||||
"Can't hear. –2 status penalty to Perception checks and Initiative. Auto-fail hearing checks. Immune to auditory effects.",
|
||||
iconName: "EarOff",
|
||||
color: "neutral",
|
||||
},
|
||||
@@ -75,6 +111,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
||||
"L1: Disadvantage on ability checks\nL2: Speed halved\nL3: Disadvantage on attacks and saves\nL4: HP max halved\nL5: Speed 0\nL6: Death\nLong rest removes 1 level.",
|
||||
iconName: "BatteryLow",
|
||||
color: "amber",
|
||||
systems: ["5e", "5.5e"],
|
||||
},
|
||||
{
|
||||
id: "frightened",
|
||||
@@ -83,8 +120,11 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
||||
"Disadvantage on ability checks and attacks while source of fear is in line of sight. Can't willingly move closer to the source.",
|
||||
description5e:
|
||||
"Disadvantage on ability checks and attacks while source of fear is in line of sight. Can't willingly move closer to the source.",
|
||||
descriptionPf2e:
|
||||
"–X status penalty to all checks and DCs (X = value). Can't willingly approach the source.",
|
||||
iconName: "Siren",
|
||||
color: "orange",
|
||||
valued: true,
|
||||
},
|
||||
{
|
||||
id: "grappled",
|
||||
@@ -95,6 +135,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
||||
"Speed 0. Ends if grappler is Incapacitated or moved out of reach.",
|
||||
iconName: "Hand",
|
||||
color: "neutral",
|
||||
systems: ["5e", "5.5e"],
|
||||
},
|
||||
{
|
||||
id: "incapacitated",
|
||||
@@ -104,6 +145,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
||||
description5e: "Can't take Actions or Reactions.",
|
||||
iconName: "Ban",
|
||||
color: "gray",
|
||||
systems: ["5e", "5.5e"],
|
||||
},
|
||||
{
|
||||
id: "invisible",
|
||||
@@ -112,6 +154,8 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
||||
"Can't be seen. Advantage on Initiative. Not affected by effects requiring sight (unless caster sees you). Attacks have Advantage; attacks against have Disadvantage.",
|
||||
description5e:
|
||||
"Impossible to see without magic or special sense. Heavily Obscured. Attacks have Advantage; attacks against have Disadvantage.",
|
||||
descriptionPf2e:
|
||||
"Can't be seen except by special senses. Undetected to everyone. Can't be targeted except by effects that don't require sight.",
|
||||
iconName: "Ghost",
|
||||
color: "violet",
|
||||
},
|
||||
@@ -122,6 +166,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
||||
"Incapacitated. Can't move or speak. Auto-fail Str/Dex saves. Attacks against have Advantage. Hits within 5 ft. are critical.",
|
||||
description5e:
|
||||
"Incapacitated. Can't move or speak. Auto-fail Str/Dex saves. Attacks against have Advantage. Hits within 5 ft. are critical.",
|
||||
descriptionPf2e: "Can't act. Off-guard. –4 status penalty to AC.",
|
||||
iconName: "ZapOff",
|
||||
color: "yellow",
|
||||
},
|
||||
@@ -132,6 +177,8 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
||||
"Turned to stone. Weight \u00D710. Incapacitated. Can't move or speak. Attacks against have Advantage. Auto-fail Str/Dex saves. Resistant to all damage. Immune to poison and disease.",
|
||||
description5e:
|
||||
"Turned to stone. Weight \u00D710. Incapacitated. Can't move or speak. Attacks against have Advantage. Auto-fail Str/Dex saves. Resistant to all damage. Immune to poison and disease.",
|
||||
descriptionPf2e:
|
||||
"Can't act. Can't sense anything. AC = 9. Hardness 8. Immune to most effects.",
|
||||
iconName: "Gem",
|
||||
color: "slate",
|
||||
},
|
||||
@@ -142,6 +189,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
||||
description5e: "Disadvantage on attack rolls and ability checks.",
|
||||
iconName: "Droplet",
|
||||
color: "green",
|
||||
systems: ["5e", "5.5e"],
|
||||
},
|
||||
{
|
||||
id: "prone",
|
||||
@@ -150,6 +198,8 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
||||
"Can only crawl (costs extra movement). Disadvantage on attacks. Attacks within 5 ft. have Advantage; ranged attacks have Disadvantage. Standing up costs half movement.",
|
||||
description5e:
|
||||
"Can only crawl (costs extra movement). Disadvantage on attacks. Attacks within 5 ft. have Advantage; ranged attacks have Disadvantage. Standing up costs half movement.",
|
||||
descriptionPf2e:
|
||||
"Off-guard. –2 circumstance penalty to attack rolls. Only movement is Crawl and Stand. +1 circumstance bonus to AC vs. ranged attacks, –2 vs. melee.",
|
||||
iconName: "ArrowDown",
|
||||
color: "neutral",
|
||||
},
|
||||
@@ -160,6 +210,8 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
||||
"Speed is 0. Attacks have Disadvantage. Attacks against have Advantage. Disadvantage on Dex saves.",
|
||||
description5e:
|
||||
"Speed is 0. Attacks have Disadvantage. Attacks against have Advantage. Disadvantage on Dex saves.",
|
||||
descriptionPf2e:
|
||||
"Off-guard. Immobilized. Can't use any actions with the attack trait except to attempt to Escape.",
|
||||
iconName: "Link",
|
||||
color: "neutral",
|
||||
},
|
||||
@@ -171,7 +223,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
||||
description5e: "",
|
||||
iconName: "ShieldMinus",
|
||||
color: "amber",
|
||||
edition: "5.5e",
|
||||
systems: ["5.5e"],
|
||||
},
|
||||
{
|
||||
id: "slowed",
|
||||
@@ -181,7 +233,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
||||
description5e: "",
|
||||
iconName: "Snail",
|
||||
color: "sky",
|
||||
edition: "5.5e",
|
||||
systems: ["5.5e"],
|
||||
},
|
||||
{
|
||||
id: "stunned",
|
||||
@@ -190,8 +242,11 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
||||
"Incapacitated (can't act or speak). Auto-fail Str/Dex saves. Attacks against have Advantage.",
|
||||
description5e:
|
||||
"Incapacitated. Can't move. Can speak only falteringly. Auto-fail Str/Dex saves. Attacks against have Advantage.",
|
||||
descriptionPf2e:
|
||||
"Can't act. –X value to actions per turn while the value counts down.",
|
||||
iconName: "Sparkles",
|
||||
color: "yellow",
|
||||
valued: true,
|
||||
},
|
||||
{
|
||||
id: "unconscious",
|
||||
@@ -200,9 +255,261 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
||||
"Incapacitated. Speed 0. Can't move or speak. Unaware of surroundings. Drops held items, falls Prone. Auto-fail Str/Dex saves. Attacks against have Advantage. Hits within 5 ft. are critical.",
|
||||
description5e:
|
||||
"Incapacitated. Speed 0. Can't move or speak. Unaware of surroundings. Drops held items, falls Prone. Auto-fail Str/Dex saves. Attacks against have Advantage. Hits within 5 ft. are critical.",
|
||||
descriptionPf2e:
|
||||
"Can't act. Off-guard. –4 status penalty to AC. –3 to Perception. Fall prone, drop items.",
|
||||
iconName: "Moon",
|
||||
color: "indigo",
|
||||
},
|
||||
// ── PF2e-only conditions ──
|
||||
{
|
||||
id: "clumsy",
|
||||
label: "Clumsy",
|
||||
description: "",
|
||||
description5e: "",
|
||||
descriptionPf2e:
|
||||
"–X status penalty to Dex-based checks and DCs, including AC, Reflex saves, and ranged attack rolls.",
|
||||
iconName: "Footprints",
|
||||
color: "amber",
|
||||
systems: ["pf2e"],
|
||||
valued: true,
|
||||
},
|
||||
{
|
||||
id: "concealed",
|
||||
label: "Concealed",
|
||||
description: "",
|
||||
description5e: "",
|
||||
descriptionPf2e:
|
||||
"DC 5 flat check for targeted attacks. Doesn't change which creatures can see you.",
|
||||
iconName: "CloudFog",
|
||||
color: "slate",
|
||||
systems: ["pf2e"],
|
||||
},
|
||||
{
|
||||
id: "confused",
|
||||
label: "Confused",
|
||||
description: "",
|
||||
description5e: "",
|
||||
descriptionPf2e:
|
||||
"Off-guard. Can't Delay, Ready, or use reactions. GM determines targets randomly. Flat check DC 11 to act normally each turn.",
|
||||
iconName: "CircleHelp",
|
||||
color: "pink",
|
||||
systems: ["pf2e"],
|
||||
},
|
||||
{
|
||||
id: "controlled",
|
||||
label: "Controlled",
|
||||
description: "",
|
||||
description5e: "",
|
||||
descriptionPf2e:
|
||||
"Another creature determines your actions. You gain no actions of your own.",
|
||||
iconName: "Drama",
|
||||
color: "pink",
|
||||
systems: ["pf2e"],
|
||||
},
|
||||
{
|
||||
id: "dazzled",
|
||||
label: "Dazzled",
|
||||
description: "",
|
||||
description5e: "",
|
||||
descriptionPf2e:
|
||||
"All creatures and objects are concealed to you. DC 5 flat check for targeted attacks requiring sight.",
|
||||
iconName: "Sun",
|
||||
color: "yellow",
|
||||
systems: ["pf2e"],
|
||||
},
|
||||
{
|
||||
id: "doomed",
|
||||
label: "Doomed",
|
||||
description: "",
|
||||
description5e: "",
|
||||
descriptionPf2e:
|
||||
"Die at dying X (where X = 4 – doomed value instead of dying 4). Decreases by 1 on full night's rest.",
|
||||
iconName: "Skull",
|
||||
color: "red",
|
||||
systems: ["pf2e"],
|
||||
valued: true,
|
||||
},
|
||||
{
|
||||
id: "drained",
|
||||
label: "Drained",
|
||||
description: "",
|
||||
description5e: "",
|
||||
descriptionPf2e:
|
||||
"–X status penalty to Con-based checks and DCs. Lose X × Hit Die in max HP. Decreases by 1 on full night's rest.",
|
||||
iconName: "Droplets",
|
||||
color: "red",
|
||||
systems: ["pf2e"],
|
||||
valued: true,
|
||||
},
|
||||
{
|
||||
id: "dying",
|
||||
label: "Dying",
|
||||
description: "",
|
||||
description5e: "",
|
||||
descriptionPf2e:
|
||||
"Unconscious. Make recovery checks at start of turn. At dying 4 (or 4 – doomed), you die.",
|
||||
iconName: "HeartPulse",
|
||||
color: "red",
|
||||
systems: ["pf2e"],
|
||||
valued: true,
|
||||
},
|
||||
{
|
||||
id: "enfeebled",
|
||||
label: "Enfeebled",
|
||||
description: "",
|
||||
description5e: "",
|
||||
descriptionPf2e:
|
||||
"–X status penalty to Str-based rolls, including melee attack and damage rolls.",
|
||||
iconName: "TrendingDown",
|
||||
color: "amber",
|
||||
systems: ["pf2e"],
|
||||
valued: true,
|
||||
},
|
||||
{
|
||||
id: "fascinated",
|
||||
label: "Fascinated",
|
||||
description: "",
|
||||
description5e: "",
|
||||
descriptionPf2e:
|
||||
"–2 status penalty to all checks. Can't use hostile actions. Ends if hostile action is used against you.",
|
||||
iconName: "Eye",
|
||||
color: "violet",
|
||||
systems: ["pf2e"],
|
||||
},
|
||||
{
|
||||
id: "fatigued",
|
||||
label: "Fatigued",
|
||||
description: "",
|
||||
description5e: "",
|
||||
descriptionPf2e:
|
||||
"–1 status penalty to AC and saves. Can't use exploration activities while traveling. Recover after a full night's rest.",
|
||||
iconName: "BatteryLow",
|
||||
color: "amber",
|
||||
systems: ["pf2e"],
|
||||
},
|
||||
{
|
||||
id: "fleeing",
|
||||
label: "Fleeing",
|
||||
description: "",
|
||||
description5e: "",
|
||||
descriptionPf2e:
|
||||
"Must spend actions to move away from the source. Can't Delay or Ready.",
|
||||
iconName: "PersonStanding",
|
||||
color: "orange",
|
||||
systems: ["pf2e"],
|
||||
},
|
||||
{
|
||||
id: "grabbed",
|
||||
label: "Grabbed",
|
||||
description: "",
|
||||
description5e: "",
|
||||
descriptionPf2e:
|
||||
"Immobilized. Off-guard. Can't use actions with the move trait unless to Break Grapple.",
|
||||
iconName: "Hand",
|
||||
color: "neutral",
|
||||
systems: ["pf2e"],
|
||||
},
|
||||
{
|
||||
id: "hidden",
|
||||
label: "Hidden",
|
||||
description: "",
|
||||
description5e: "",
|
||||
descriptionPf2e:
|
||||
"Known location but can't be seen. DC 11 flat check to target. Can use Seek to find.",
|
||||
iconName: "EyeOff",
|
||||
color: "slate",
|
||||
systems: ["pf2e"],
|
||||
},
|
||||
{
|
||||
id: "immobilized",
|
||||
label: "Immobilized",
|
||||
description: "",
|
||||
description5e: "",
|
||||
descriptionPf2e:
|
||||
"Can't use any action with the move trait to change position.",
|
||||
iconName: "Anchor",
|
||||
color: "neutral",
|
||||
systems: ["pf2e"],
|
||||
},
|
||||
{
|
||||
id: "off-guard",
|
||||
label: "Off-Guard",
|
||||
description: "",
|
||||
description5e: "",
|
||||
descriptionPf2e: "–2 circumstance penalty to AC. (Formerly flat-footed.)",
|
||||
iconName: "ShieldOff",
|
||||
color: "amber",
|
||||
systems: ["pf2e"],
|
||||
},
|
||||
{
|
||||
id: "quickened",
|
||||
label: "Quickened",
|
||||
description: "",
|
||||
description5e: "",
|
||||
descriptionPf2e:
|
||||
"Gain 1 extra action at the start of your turn each round (limited uses specified by the effect).",
|
||||
iconName: "Zap",
|
||||
color: "green",
|
||||
systems: ["pf2e"],
|
||||
},
|
||||
{
|
||||
id: "sickened",
|
||||
label: "Sickened",
|
||||
description: "",
|
||||
description5e: "",
|
||||
descriptionPf2e:
|
||||
"–X status penalty to all checks and DCs. Can't willingly ingest anything. Reduce by retching (Fortitude save).",
|
||||
iconName: "Droplet",
|
||||
color: "green",
|
||||
systems: ["pf2e"],
|
||||
valued: true,
|
||||
},
|
||||
{
|
||||
id: "slowed-pf2e",
|
||||
label: "Slowed",
|
||||
description: "",
|
||||
description5e: "",
|
||||
descriptionPf2e: "Lose X actions at the start of your turn each round.",
|
||||
iconName: "Snail",
|
||||
color: "sky",
|
||||
systems: ["pf2e"],
|
||||
valued: true,
|
||||
},
|
||||
{
|
||||
id: "stupefied",
|
||||
label: "Stupefied",
|
||||
description: "",
|
||||
description5e: "",
|
||||
descriptionPf2e:
|
||||
"–X status penalty to Int/Wis/Cha-based checks and DCs, including spell attack rolls and spell DCs. DC 5 + X flat check to cast spells or lose the spell.",
|
||||
iconName: "BrainCog",
|
||||
color: "violet",
|
||||
systems: ["pf2e"],
|
||||
valued: true,
|
||||
},
|
||||
{
|
||||
id: "undetected",
|
||||
label: "Undetected",
|
||||
description: "",
|
||||
description5e: "",
|
||||
descriptionPf2e:
|
||||
"Location unknown. Must pick a square to target; DC 11 flat check. Attacker is off-guard against your attacks.",
|
||||
iconName: "Ghost",
|
||||
color: "violet",
|
||||
systems: ["pf2e"],
|
||||
},
|
||||
{
|
||||
id: "wounded",
|
||||
label: "Wounded",
|
||||
description: "",
|
||||
description5e: "",
|
||||
descriptionPf2e:
|
||||
"Next time you gain dying, add wounded value to dying value. Wounded 1 when you recover from dying; increases if already wounded.",
|
||||
iconName: "HeartCrack",
|
||||
color: "red",
|
||||
systems: ["pf2e"],
|
||||
valued: true,
|
||||
},
|
||||
] as const;
|
||||
|
||||
export const VALID_CONDITION_IDS: ReadonlySet<string> = new Set(
|
||||
@@ -213,6 +520,6 @@ export function getConditionsForEdition(
|
||||
edition: RulesEdition,
|
||||
): readonly ConditionDefinition[] {
|
||||
return CONDITION_DEFINITIONS.filter(
|
||||
(d) => d.edition === undefined || d.edition === edition,
|
||||
(d) => d.systems === undefined || d.systems.includes(edition),
|
||||
);
|
||||
}
|
||||
|
||||
@@ -101,6 +101,62 @@ export interface BestiaryIndex {
|
||||
readonly creatures: readonly BestiaryIndexEntry[];
|
||||
}
|
||||
|
||||
export interface Pf2eCreature {
|
||||
readonly system: "pf2e";
|
||||
readonly id: CreatureId;
|
||||
readonly name: string;
|
||||
readonly source: string;
|
||||
readonly sourceDisplayName: string;
|
||||
readonly level: number;
|
||||
readonly traits: readonly string[];
|
||||
readonly perception: number;
|
||||
readonly senses?: string;
|
||||
readonly languages?: string;
|
||||
readonly skills?: string;
|
||||
readonly abilityMods: {
|
||||
readonly str: number;
|
||||
readonly dex: number;
|
||||
readonly con: number;
|
||||
readonly int: number;
|
||||
readonly wis: number;
|
||||
readonly cha: number;
|
||||
};
|
||||
readonly items?: string;
|
||||
readonly ac: number;
|
||||
readonly acConditional?: string;
|
||||
readonly saveFort: number;
|
||||
readonly saveRef: number;
|
||||
readonly saveWill: number;
|
||||
readonly hp: number;
|
||||
readonly immunities?: string;
|
||||
readonly resistances?: string;
|
||||
readonly weaknesses?: string;
|
||||
readonly speed: string;
|
||||
readonly attacks?: readonly TraitBlock[];
|
||||
readonly abilitiesTop?: readonly TraitBlock[];
|
||||
readonly abilitiesMid?: readonly TraitBlock[];
|
||||
readonly abilitiesBot?: readonly TraitBlock[];
|
||||
readonly spellcasting?: readonly SpellcastingBlock[];
|
||||
}
|
||||
|
||||
export type AnyCreature = Creature | Pf2eCreature;
|
||||
|
||||
export interface Pf2eBestiaryIndexEntry {
|
||||
readonly name: string;
|
||||
readonly source: string;
|
||||
readonly level: number;
|
||||
readonly ac: number;
|
||||
readonly hp: number;
|
||||
readonly perception: number;
|
||||
readonly size: string;
|
||||
readonly type: string;
|
||||
}
|
||||
|
||||
export interface Pf2eBestiaryIndex {
|
||||
readonly sources: Readonly<Record<string, string>>;
|
||||
readonly creatures: readonly Pf2eBestiaryIndexEntry[];
|
||||
}
|
||||
|
||||
/** Maps a CR string to the corresponding proficiency bonus. */
|
||||
export function proficiencyBonus(cr: string): number {
|
||||
const numericCr = cr.includes("/")
|
||||
|
||||
@@ -112,12 +112,14 @@ export interface ConditionAdded {
|
||||
readonly type: "ConditionAdded";
|
||||
readonly combatantId: CombatantId;
|
||||
readonly condition: ConditionId;
|
||||
readonly value?: number;
|
||||
}
|
||||
|
||||
export interface ConditionRemoved {
|
||||
readonly type: "ConditionRemoved";
|
||||
readonly combatantId: CombatantId;
|
||||
readonly condition: ConditionId;
|
||||
readonly value?: number;
|
||||
}
|
||||
|
||||
export interface ConcentrationStarted {
|
||||
|
||||
@@ -13,6 +13,7 @@ export {
|
||||
export {
|
||||
CONDITION_DEFINITIONS,
|
||||
type ConditionDefinition,
|
||||
type ConditionEntry,
|
||||
type ConditionId,
|
||||
getConditionDescription,
|
||||
getConditionsForEdition,
|
||||
@@ -23,6 +24,7 @@ export {
|
||||
createPlayerCharacter,
|
||||
} from "./create-player-character.js";
|
||||
export {
|
||||
type AnyCreature,
|
||||
type BestiaryIndex,
|
||||
type BestiaryIndexEntry,
|
||||
type BestiarySource,
|
||||
@@ -31,6 +33,9 @@ export {
|
||||
creatureId,
|
||||
type DailySpells,
|
||||
type LegendaryBlock,
|
||||
type Pf2eBestiaryIndex,
|
||||
type Pf2eBestiaryIndexEntry,
|
||||
type Pf2eCreature,
|
||||
proficiencyBonus,
|
||||
type SpellcastingBlock,
|
||||
type TraitBlock,
|
||||
@@ -87,6 +92,7 @@ export type { ExportBundle } from "./export-bundle.js";
|
||||
export { deriveHpStatus, type HpStatus } from "./hp-status.js";
|
||||
export {
|
||||
calculateInitiative,
|
||||
calculatePf2eInitiative,
|
||||
formatInitiativeModifier,
|
||||
type InitiativeResult,
|
||||
} from "./initiative.js";
|
||||
@@ -127,6 +133,8 @@ export {
|
||||
toggleConcentration,
|
||||
} from "./toggle-concentration.js";
|
||||
export {
|
||||
decrementCondition,
|
||||
setConditionValue,
|
||||
type ToggleConditionSuccess,
|
||||
toggleCondition,
|
||||
} from "./toggle-condition.js";
|
||||
|
||||
@@ -20,6 +20,14 @@ export function calculateInitiative(creature: {
|
||||
return { modifier, passive: 10 + modifier };
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the PF2e initiative result directly from the Perception modifier.
|
||||
* No proficiency bonus calculation — PF2e uses Perception as-is.
|
||||
*/
|
||||
export function calculatePf2eInitiative(perception: number): InitiativeResult {
|
||||
return { modifier: perception, passive: perception };
|
||||
}
|
||||
|
||||
/**
|
||||
* Formats an initiative modifier with explicit sign.
|
||||
* Uses U+2212 (−) for negative values.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import type { ConditionId } from "./conditions.js";
|
||||
import type { ConditionEntry, ConditionId } from "./conditions.js";
|
||||
import { VALID_CONDITION_IDS } from "./conditions.js";
|
||||
import { creatureId } from "./creature-types.js";
|
||||
import { VALID_CR_VALUES } from "./encounter-difficulty.js";
|
||||
@@ -16,13 +16,30 @@ function validateAc(value: unknown): number | undefined {
|
||||
: undefined;
|
||||
}
|
||||
|
||||
function validateConditions(value: unknown): ConditionId[] | undefined {
|
||||
function validateConditions(value: unknown): ConditionEntry[] | undefined {
|
||||
if (!Array.isArray(value)) return undefined;
|
||||
const valid = value.filter(
|
||||
(v): v is ConditionId =>
|
||||
typeof v === "string" && VALID_CONDITION_IDS.has(v),
|
||||
);
|
||||
return valid.length > 0 ? valid : undefined;
|
||||
const entries: ConditionEntry[] = [];
|
||||
for (const item of value) {
|
||||
if (typeof item === "string" && VALID_CONDITION_IDS.has(item)) {
|
||||
entries.push({ id: item as ConditionId });
|
||||
} else if (
|
||||
typeof item === "object" &&
|
||||
item !== null &&
|
||||
typeof (item as Record<string, unknown>).id === "string" &&
|
||||
VALID_CONDITION_IDS.has((item as Record<string, unknown>).id as string)
|
||||
) {
|
||||
const id = (item as Record<string, unknown>).id as ConditionId;
|
||||
const rawValue = (item as Record<string, unknown>).value;
|
||||
const entry: ConditionEntry =
|
||||
typeof rawValue === "number" &&
|
||||
Number.isInteger(rawValue) &&
|
||||
rawValue > 0
|
||||
? { id, value: rawValue }
|
||||
: { id };
|
||||
entries.push(entry);
|
||||
}
|
||||
}
|
||||
return entries.length > 0 ? entries : undefined;
|
||||
}
|
||||
|
||||
function validateHp(
|
||||
|
||||
@@ -1 +1 @@
|
||||
export type RulesEdition = "5e" | "5.5e";
|
||||
export type RulesEdition = "5e" | "5.5e" | "pf2e";
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import type { ConditionId } from "./conditions.js";
|
||||
import type { ConditionEntry, ConditionId } from "./conditions.js";
|
||||
import { CONDITION_DEFINITIONS, VALID_CONDITION_IDS } from "./conditions.js";
|
||||
import type { DomainEvent } from "./events.js";
|
||||
import {
|
||||
@@ -14,11 +14,13 @@ export interface ToggleConditionSuccess {
|
||||
readonly events: DomainEvent[];
|
||||
}
|
||||
|
||||
export function toggleCondition(
|
||||
encounter: Encounter,
|
||||
combatantId: CombatantId,
|
||||
conditionId: ConditionId,
|
||||
): ToggleConditionSuccess | DomainError {
|
||||
function sortByDefinitionOrder(entries: ConditionEntry[]): ConditionEntry[] {
|
||||
const order = CONDITION_DEFINITIONS.map((d) => d.id);
|
||||
entries.sort((a, b) => order.indexOf(a.id) - order.indexOf(b.id));
|
||||
return entries;
|
||||
}
|
||||
|
||||
function validateConditionId(conditionId: ConditionId): DomainError | null {
|
||||
if (!VALID_CONDITION_IDS.has(conditionId)) {
|
||||
return {
|
||||
kind: "domain-error",
|
||||
@@ -26,38 +28,157 @@ export function toggleCondition(
|
||||
message: `Unknown condition "${conditionId}"`,
|
||||
};
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function applyConditions(
|
||||
encounter: Encounter,
|
||||
combatantId: CombatantId,
|
||||
newConditions: readonly ConditionEntry[] | undefined,
|
||||
): Encounter {
|
||||
return {
|
||||
combatants: encounter.combatants.map((c) =>
|
||||
c.id === combatantId ? { ...c, conditions: newConditions } : c,
|
||||
),
|
||||
activeIndex: encounter.activeIndex,
|
||||
roundNumber: encounter.roundNumber,
|
||||
};
|
||||
}
|
||||
|
||||
export function toggleCondition(
|
||||
encounter: Encounter,
|
||||
combatantId: CombatantId,
|
||||
conditionId: ConditionId,
|
||||
): ToggleConditionSuccess | DomainError {
|
||||
const err = validateConditionId(conditionId);
|
||||
if (err) return err;
|
||||
|
||||
const found = findCombatant(encounter, combatantId);
|
||||
if (isDomainError(found)) return found;
|
||||
const { combatant: target } = found;
|
||||
const current = target.conditions ?? [];
|
||||
const isActive = current.includes(conditionId);
|
||||
const isActive = current.some((c) => c.id === conditionId);
|
||||
|
||||
let newConditions: readonly ConditionId[] | undefined;
|
||||
let newConditions: readonly ConditionEntry[] | undefined;
|
||||
let event: DomainEvent;
|
||||
|
||||
if (isActive) {
|
||||
const filtered = current.filter((c) => c !== conditionId);
|
||||
const filtered = current.filter((c) => c.id !== conditionId);
|
||||
newConditions = filtered.length > 0 ? filtered : undefined;
|
||||
event = { type: "ConditionRemoved", combatantId, condition: conditionId };
|
||||
} else {
|
||||
const added = [...current, conditionId];
|
||||
const order = CONDITION_DEFINITIONS.map((d) => d.id);
|
||||
added.sort((a, b) => order.indexOf(a) - order.indexOf(b));
|
||||
const added = sortByDefinitionOrder([...current, { id: conditionId }]);
|
||||
newConditions = added;
|
||||
event = { type: "ConditionAdded", combatantId, condition: conditionId };
|
||||
}
|
||||
|
||||
const updatedCombatants = encounter.combatants.map((c) =>
|
||||
c.id === combatantId ? { ...c, conditions: newConditions } : c,
|
||||
);
|
||||
|
||||
return {
|
||||
encounter: {
|
||||
combatants: updatedCombatants,
|
||||
activeIndex: encounter.activeIndex,
|
||||
roundNumber: encounter.roundNumber,
|
||||
},
|
||||
encounter: applyConditions(encounter, combatantId, newConditions),
|
||||
events: [event],
|
||||
};
|
||||
}
|
||||
|
||||
export function setConditionValue(
|
||||
encounter: Encounter,
|
||||
combatantId: CombatantId,
|
||||
conditionId: ConditionId,
|
||||
value: number,
|
||||
): ToggleConditionSuccess | DomainError {
|
||||
const err = validateConditionId(conditionId);
|
||||
if (err) return err;
|
||||
|
||||
const found = findCombatant(encounter, combatantId);
|
||||
if (isDomainError(found)) return found;
|
||||
const { combatant: target } = found;
|
||||
const current = target.conditions ?? [];
|
||||
|
||||
if (value <= 0) {
|
||||
const filtered = current.filter((c) => c.id !== conditionId);
|
||||
const newConditions = filtered.length > 0 ? filtered : undefined;
|
||||
return {
|
||||
encounter: applyConditions(encounter, combatantId, newConditions),
|
||||
events: [
|
||||
{ type: "ConditionRemoved", combatantId, condition: conditionId },
|
||||
],
|
||||
};
|
||||
}
|
||||
|
||||
const existing = current.find((c) => c.id === conditionId);
|
||||
if (existing) {
|
||||
const updated = current.map((c) =>
|
||||
c.id === conditionId ? { ...c, value } : c,
|
||||
);
|
||||
return {
|
||||
encounter: applyConditions(encounter, combatantId, updated),
|
||||
events: [
|
||||
{
|
||||
type: "ConditionAdded",
|
||||
combatantId,
|
||||
condition: conditionId,
|
||||
value,
|
||||
},
|
||||
],
|
||||
};
|
||||
}
|
||||
|
||||
const added = sortByDefinitionOrder([...current, { id: conditionId, value }]);
|
||||
return {
|
||||
encounter: applyConditions(encounter, combatantId, added),
|
||||
events: [
|
||||
{ type: "ConditionAdded", combatantId, condition: conditionId, value },
|
||||
],
|
||||
};
|
||||
}
|
||||
|
||||
export function decrementCondition(
|
||||
encounter: Encounter,
|
||||
combatantId: CombatantId,
|
||||
conditionId: ConditionId,
|
||||
): ToggleConditionSuccess | DomainError {
|
||||
const err = validateConditionId(conditionId);
|
||||
if (err) return err;
|
||||
|
||||
const found = findCombatant(encounter, combatantId);
|
||||
if (isDomainError(found)) return found;
|
||||
const { combatant: target } = found;
|
||||
const current = target.conditions ?? [];
|
||||
const existing = current.find((c) => c.id === conditionId);
|
||||
|
||||
if (!existing) {
|
||||
return {
|
||||
kind: "domain-error",
|
||||
code: "condition-not-active",
|
||||
message: `Condition "${conditionId}" is not active`,
|
||||
};
|
||||
}
|
||||
|
||||
const newValue = (existing.value ?? 1) - 1;
|
||||
if (newValue <= 0) {
|
||||
const filtered = current.filter((c) => c.id !== conditionId);
|
||||
return {
|
||||
encounter: applyConditions(
|
||||
encounter,
|
||||
combatantId,
|
||||
filtered.length > 0 ? filtered : undefined,
|
||||
),
|
||||
events: [
|
||||
{ type: "ConditionRemoved", combatantId, condition: conditionId },
|
||||
],
|
||||
};
|
||||
}
|
||||
|
||||
const updated = current.map((c) =>
|
||||
c.id === conditionId ? { ...c, value: newValue } : c,
|
||||
);
|
||||
return {
|
||||
encounter: applyConditions(encounter, combatantId, updated),
|
||||
events: [
|
||||
{
|
||||
type: "ConditionAdded",
|
||||
combatantId,
|
||||
condition: conditionId,
|
||||
value: newValue,
|
||||
},
|
||||
],
|
||||
};
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ export function combatantId(id: string): CombatantId {
|
||||
return id as CombatantId;
|
||||
}
|
||||
|
||||
import type { ConditionId } from "./conditions.js";
|
||||
import type { ConditionEntry } from "./conditions.js";
|
||||
import type { CreatureId } from "./creature-types.js";
|
||||
import type { PlayerCharacterId } from "./player-character-types.js";
|
||||
|
||||
@@ -17,7 +17,7 @@ export interface Combatant {
|
||||
readonly currentHp?: number;
|
||||
readonly tempHp?: number;
|
||||
readonly ac?: number;
|
||||
readonly conditions?: readonly ConditionId[];
|
||||
readonly conditions?: readonly ConditionEntry[];
|
||||
readonly isConcentrating?: boolean;
|
||||
readonly creatureId?: CreatureId;
|
||||
readonly cr?: string;
|
||||
|
||||
Reference in New Issue
Block a user