Add Pathfinder 2e game system mode
Implements PF2e as an alternative game system alongside D&D 5e/5.5e. Settings modal "Game System" selector switches conditions, bestiary, stat block layout, and initiative calculation between systems. - Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3) - 2,502 PF2e creatures from bundled search index (77 sources) - PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods - Perception-based initiative rolling - System-scoped source cache (D&D and PF2e sources don't collide) - Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[]) - Difficulty indicator hidden in PF2e mode (excluded from MVP) Closes dostulata/initiative#19 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -35,7 +35,7 @@ describe("rehydrateCombatant", () => {
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expect(result?.maxHp).toBe(7);
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expect(result?.currentHp).toBe(5);
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expect(result?.tempHp).toBe(3);
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expect(result?.conditions).toEqual(["poisoned"]);
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expect(result?.conditions).toEqual([{ id: "poisoned" }]);
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expect(result?.isConcentrating).toBe(true);
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expect(result?.creatureId).toBe("creature-goblin");
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expect(result?.color).toBe("red");
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@@ -165,7 +165,45 @@ describe("rehydrateCombatant", () => {
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...minimalCombatant(),
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conditions: ["poisoned", "fake", "blinded"],
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});
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expect(result?.conditions).toEqual(["poisoned", "blinded"]);
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expect(result?.conditions).toEqual([
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{ id: "poisoned" },
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{ id: "blinded" },
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]);
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});
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it("converts old bare string format to ConditionEntry", () => {
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const result = rehydrateCombatant({
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...minimalCombatant(),
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conditions: ["blinded", "prone"],
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});
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expect(result?.conditions).toEqual([{ id: "blinded" }, { id: "prone" }]);
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});
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it("passes through new ConditionEntry format with values", () => {
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const result = rehydrateCombatant({
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...minimalCombatant(),
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conditions: [{ id: "blinded" }, { id: "frightened", value: 2 }],
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});
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expect(result?.conditions).toEqual([
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{ id: "blinded" },
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{ id: "frightened", value: 2 },
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]);
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});
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it("handles mixed old and new format entries", () => {
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const result = rehydrateCombatant({
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...minimalCombatant(),
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conditions: ["blinded", { id: "prone" }],
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});
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expect(result?.conditions).toEqual([{ id: "blinded" }, { id: "prone" }]);
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});
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it("drops ConditionEntry with invalid value", () => {
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const result = rehydrateCombatant({
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...minimalCombatant(),
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conditions: [{ id: "blinded", value: -1 }],
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});
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expect(result?.conditions).toEqual([{ id: "blinded" }]);
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});
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it("drops invalid color — keeps combatant", () => {
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