Add Pathfinder 2e game system mode
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Implements PF2e as an alternative game system alongside D&D 5e/5.5e.
Settings modal "Game System" selector switches conditions, bestiary,
stat block layout, and initiative calculation between systems.

- Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3)
- 2,502 PF2e creatures from bundled search index (77 sources)
- PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods
- Perception-based initiative rolling
- System-scoped source cache (D&D and PF2e sources don't collide)
- Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[])
- Difficulty indicator hidden in PF2e mode (excluded from MVP)

Closes dostulata/initiative#19

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-04-07 01:26:22 +02:00
parent 8f6eebc43b
commit e62c49434c
67 changed files with 27758 additions and 527 deletions
@@ -35,7 +35,7 @@ describe("rehydrateCombatant", () => {
expect(result?.maxHp).toBe(7);
expect(result?.currentHp).toBe(5);
expect(result?.tempHp).toBe(3);
expect(result?.conditions).toEqual(["poisoned"]);
expect(result?.conditions).toEqual([{ id: "poisoned" }]);
expect(result?.isConcentrating).toBe(true);
expect(result?.creatureId).toBe("creature-goblin");
expect(result?.color).toBe("red");
@@ -165,7 +165,45 @@ describe("rehydrateCombatant", () => {
...minimalCombatant(),
conditions: ["poisoned", "fake", "blinded"],
});
expect(result?.conditions).toEqual(["poisoned", "blinded"]);
expect(result?.conditions).toEqual([
{ id: "poisoned" },
{ id: "blinded" },
]);
});
it("converts old bare string format to ConditionEntry", () => {
const result = rehydrateCombatant({
...minimalCombatant(),
conditions: ["blinded", "prone"],
});
expect(result?.conditions).toEqual([{ id: "blinded" }, { id: "prone" }]);
});
it("passes through new ConditionEntry format with values", () => {
const result = rehydrateCombatant({
...minimalCombatant(),
conditions: [{ id: "blinded" }, { id: "frightened", value: 2 }],
});
expect(result?.conditions).toEqual([
{ id: "blinded" },
{ id: "frightened", value: 2 },
]);
});
it("handles mixed old and new format entries", () => {
const result = rehydrateCombatant({
...minimalCombatant(),
conditions: ["blinded", { id: "prone" }],
});
expect(result?.conditions).toEqual([{ id: "blinded" }, { id: "prone" }]);
});
it("drops ConditionEntry with invalid value", () => {
const result = rehydrateCombatant({
...minimalCombatant(),
conditions: [{ id: "blinded", value: -1 }],
});
expect(result?.conditions).toEqual([{ id: "blinded" }]);
});
it("drops invalid color — keeps combatant", () => {