Add Pathfinder 2e game system mode
Implements PF2e as an alternative game system alongside D&D 5e/5.5e. Settings modal "Game System" selector switches conditions, bestiary, stat block layout, and initiative calculation between systems. - Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3) - 2,502 PF2e creatures from bundled search index (77 sources) - PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods - Perception-based initiative rolling - System-scoped source cache (D&D and PF2e sources don't collide) - Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[]) - Difficulty indicator hidden in PF2e mode (excluded from MVP) Closes dostulata/initiative#19 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -13,6 +13,7 @@ export {
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export {
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CONDITION_DEFINITIONS,
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type ConditionDefinition,
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type ConditionEntry,
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type ConditionId,
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getConditionDescription,
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getConditionsForEdition,
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@@ -23,6 +24,7 @@ export {
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createPlayerCharacter,
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} from "./create-player-character.js";
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export {
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type AnyCreature,
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type BestiaryIndex,
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type BestiaryIndexEntry,
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type BestiarySource,
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@@ -31,6 +33,9 @@ export {
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creatureId,
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type DailySpells,
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type LegendaryBlock,
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type Pf2eBestiaryIndex,
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type Pf2eBestiaryIndexEntry,
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type Pf2eCreature,
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proficiencyBonus,
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type SpellcastingBlock,
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type TraitBlock,
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@@ -87,6 +92,7 @@ export type { ExportBundle } from "./export-bundle.js";
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export { deriveHpStatus, type HpStatus } from "./hp-status.js";
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export {
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calculateInitiative,
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calculatePf2eInitiative,
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formatInitiativeModifier,
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type InitiativeResult,
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} from "./initiative.js";
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@@ -127,6 +133,8 @@ export {
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toggleConcentration,
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} from "./toggle-concentration.js";
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export {
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decrementCondition,
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setConditionValue,
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type ToggleConditionSuccess,
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toggleCondition,
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} from "./toggle-condition.js";
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