Add Pathfinder 2e game system mode
Implements PF2e as an alternative game system alongside D&D 5e/5.5e. Settings modal "Game System" selector switches conditions, bestiary, stat block layout, and initiative calculation between systems. - Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3) - 2,502 PF2e creatures from bundled search index (77 sources) - PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods - Perception-based initiative rolling - System-scoped source cache (D&D and PF2e sources don't collide) - Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[]) - Difficulty indicator hidden in PF2e mode (excluded from MVP) Closes dostulata/initiative#19 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -20,6 +20,14 @@ export function calculateInitiative(creature: {
|
||||
return { modifier, passive: 10 + modifier };
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the PF2e initiative result directly from the Perception modifier.
|
||||
* No proficiency bonus calculation — PF2e uses Perception as-is.
|
||||
*/
|
||||
export function calculatePf2eInitiative(perception: number): InitiativeResult {
|
||||
return { modifier: perception, passive: perception };
|
||||
}
|
||||
|
||||
/**
|
||||
* Formats an initiative modifier with explicit sign.
|
||||
* Uses U+2212 (−) for negative values.
|
||||
|
||||
Reference in New Issue
Block a user