Add Pathfinder 2e game system mode
Implements PF2e as an alternative game system alongside D&D 5e/5.5e. Settings modal "Game System" selector switches conditions, bestiary, stat block layout, and initiative calculation between systems. - Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3) - 2,502 PF2e creatures from bundled search index (77 sources) - PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods - Perception-based initiative rolling - System-scoped source cache (D&D and PF2e sources don't collide) - Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[]) - Difficulty indicator hidden in PF2e mode (excluded from MVP) Closes dostulata/initiative#19 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,4 +1,4 @@
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import type { ConditionId } from "./conditions.js";
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import type { ConditionEntry, ConditionId } from "./conditions.js";
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import { CONDITION_DEFINITIONS, VALID_CONDITION_IDS } from "./conditions.js";
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import type { DomainEvent } from "./events.js";
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import {
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@@ -14,11 +14,13 @@ export interface ToggleConditionSuccess {
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readonly events: DomainEvent[];
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}
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export function toggleCondition(
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encounter: Encounter,
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combatantId: CombatantId,
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conditionId: ConditionId,
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): ToggleConditionSuccess | DomainError {
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function sortByDefinitionOrder(entries: ConditionEntry[]): ConditionEntry[] {
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const order = CONDITION_DEFINITIONS.map((d) => d.id);
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entries.sort((a, b) => order.indexOf(a.id) - order.indexOf(b.id));
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return entries;
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}
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function validateConditionId(conditionId: ConditionId): DomainError | null {
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if (!VALID_CONDITION_IDS.has(conditionId)) {
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return {
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kind: "domain-error",
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@@ -26,38 +28,157 @@ export function toggleCondition(
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message: `Unknown condition "${conditionId}"`,
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};
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}
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return null;
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}
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function applyConditions(
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encounter: Encounter,
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combatantId: CombatantId,
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newConditions: readonly ConditionEntry[] | undefined,
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): Encounter {
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return {
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combatants: encounter.combatants.map((c) =>
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c.id === combatantId ? { ...c, conditions: newConditions } : c,
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),
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activeIndex: encounter.activeIndex,
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roundNumber: encounter.roundNumber,
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};
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}
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export function toggleCondition(
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encounter: Encounter,
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combatantId: CombatantId,
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conditionId: ConditionId,
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): ToggleConditionSuccess | DomainError {
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const err = validateConditionId(conditionId);
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if (err) return err;
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const found = findCombatant(encounter, combatantId);
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if (isDomainError(found)) return found;
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const { combatant: target } = found;
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const current = target.conditions ?? [];
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const isActive = current.includes(conditionId);
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const isActive = current.some((c) => c.id === conditionId);
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let newConditions: readonly ConditionId[] | undefined;
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let newConditions: readonly ConditionEntry[] | undefined;
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let event: DomainEvent;
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if (isActive) {
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const filtered = current.filter((c) => c !== conditionId);
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const filtered = current.filter((c) => c.id !== conditionId);
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newConditions = filtered.length > 0 ? filtered : undefined;
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event = { type: "ConditionRemoved", combatantId, condition: conditionId };
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} else {
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const added = [...current, conditionId];
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const order = CONDITION_DEFINITIONS.map((d) => d.id);
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added.sort((a, b) => order.indexOf(a) - order.indexOf(b));
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const added = sortByDefinitionOrder([...current, { id: conditionId }]);
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newConditions = added;
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event = { type: "ConditionAdded", combatantId, condition: conditionId };
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}
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const updatedCombatants = encounter.combatants.map((c) =>
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c.id === combatantId ? { ...c, conditions: newConditions } : c,
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);
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return {
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encounter: {
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combatants: updatedCombatants,
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activeIndex: encounter.activeIndex,
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roundNumber: encounter.roundNumber,
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},
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encounter: applyConditions(encounter, combatantId, newConditions),
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events: [event],
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};
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}
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export function setConditionValue(
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encounter: Encounter,
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combatantId: CombatantId,
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conditionId: ConditionId,
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value: number,
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): ToggleConditionSuccess | DomainError {
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const err = validateConditionId(conditionId);
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if (err) return err;
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const found = findCombatant(encounter, combatantId);
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if (isDomainError(found)) return found;
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const { combatant: target } = found;
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const current = target.conditions ?? [];
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if (value <= 0) {
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const filtered = current.filter((c) => c.id !== conditionId);
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const newConditions = filtered.length > 0 ? filtered : undefined;
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return {
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encounter: applyConditions(encounter, combatantId, newConditions),
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events: [
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{ type: "ConditionRemoved", combatantId, condition: conditionId },
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],
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};
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}
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const existing = current.find((c) => c.id === conditionId);
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if (existing) {
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const updated = current.map((c) =>
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c.id === conditionId ? { ...c, value } : c,
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);
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return {
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encounter: applyConditions(encounter, combatantId, updated),
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events: [
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{
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type: "ConditionAdded",
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combatantId,
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condition: conditionId,
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value,
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},
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],
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};
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}
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const added = sortByDefinitionOrder([...current, { id: conditionId, value }]);
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return {
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encounter: applyConditions(encounter, combatantId, added),
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events: [
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{ type: "ConditionAdded", combatantId, condition: conditionId, value },
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],
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};
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}
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export function decrementCondition(
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encounter: Encounter,
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combatantId: CombatantId,
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conditionId: ConditionId,
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): ToggleConditionSuccess | DomainError {
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const err = validateConditionId(conditionId);
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if (err) return err;
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const found = findCombatant(encounter, combatantId);
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if (isDomainError(found)) return found;
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const { combatant: target } = found;
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const current = target.conditions ?? [];
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const existing = current.find((c) => c.id === conditionId);
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if (!existing) {
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return {
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kind: "domain-error",
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code: "condition-not-active",
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message: `Condition "${conditionId}" is not active`,
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};
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}
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const newValue = (existing.value ?? 1) - 1;
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if (newValue <= 0) {
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const filtered = current.filter((c) => c.id !== conditionId);
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return {
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encounter: applyConditions(
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encounter,
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combatantId,
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filtered.length > 0 ? filtered : undefined,
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),
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events: [
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{ type: "ConditionRemoved", combatantId, condition: conditionId },
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],
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};
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}
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const updated = current.map((c) =>
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c.id === conditionId ? { ...c, value: newValue } : c,
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);
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return {
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encounter: applyConditions(encounter, combatantId, updated),
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events: [
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{
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type: "ConditionAdded",
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combatantId,
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condition: conditionId,
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value: newValue,
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},
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],
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};
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}
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