Add Pathfinder 2e game system mode
Implements PF2e as an alternative game system alongside D&D 5e/5.5e. Settings modal "Game System" selector switches conditions, bestiary, stat block layout, and initiative calculation between systems. - Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3) - 2,502 PF2e creatures from bundled search index (77 sources) - PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods - Perception-based initiative rolling - System-scoped source cache (D&D and PF2e sources don't collide) - Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[]) - Difficulty indicator hidden in PF2e mode (excluded from MVP) Closes dostulata/initiative#19 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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scripts/generate-pf2e-bestiary-index.mjs
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scripts/generate-pf2e-bestiary-index.mjs
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import { readdirSync, readFileSync, writeFileSync } from "node:fs";
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import { join } from "node:path";
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// Usage: node scripts/generate-pf2e-bestiary-index.mjs <path-to-Pf2eTools>
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//
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// Requires a local clone/checkout of https://github.com/Pf2eToolsOrg/Pf2eTools (dev branch)
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// with at least data/bestiary/.
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//
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// Example:
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// git clone --depth 1 --branch dev --sparse https://github.com/Pf2eToolsOrg/Pf2eTools.git /tmp/pf2etools
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// cd /tmp/pf2etools && git sparse-checkout set data/bestiary data
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// node scripts/generate-pf2e-bestiary-index.mjs /tmp/pf2etools
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const TOOLS_ROOT = process.argv[2];
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if (!TOOLS_ROOT) {
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console.error(
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"Usage: node scripts/generate-pf2e-bestiary-index.mjs <Pf2eTools-path>",
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);
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process.exit(1);
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}
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const PROJECT_ROOT = join(import.meta.dirname, "..");
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const BESTIARY_DIR = join(TOOLS_ROOT, "data/bestiary");
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const OUTPUT_PATH = join(PROJECT_ROOT, "data/bestiary/pf2e-index.json");
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// --- Source display names ---
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// Pf2eTools doesn't have a single books.json with all adventure paths.
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// We map known source codes to display names here.
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const SOURCE_NAMES = {
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B1: "Bestiary",
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B2: "Bestiary 2",
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B3: "Bestiary 3",
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CRB: "Core Rulebook",
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GMG: "Gamemastery Guide",
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LOME: "Lost Omens: The Mwangi Expanse",
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LOMM: "Lost Omens: Monsters of Myth",
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LOIL: "Lost Omens: Impossible Lands",
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LOCG: "Lost Omens: Character Guide",
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LOSK: "Lost Omens: Knights of Lastwall",
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LOTXWG: "Lost Omens: Travel Guide",
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LOACLO: "Lost Omens: Absalom, City of Lost Omens",
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LOHh: "Lost Omens: Highhelm",
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AoA1: "Age of Ashes #1: Hellknight Hill",
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AoA2: "Age of Ashes #2: Cult of Cinders",
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AoA3: "Age of Ashes #3: Tomorrow Must Burn",
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AoA4: "Age of Ashes #4: Fires of the Haunted City",
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AoA5: "Age of Ashes #5: Against the Scarlet Triad",
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AoA6: "Age of Ashes #6: Broken Promises",
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AoE1: "Agents of Edgewatch #1",
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AoE2: "Agents of Edgewatch #2",
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AoE3: "Agents of Edgewatch #3",
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AoE4: "Agents of Edgewatch #4",
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AoE5: "Agents of Edgewatch #5",
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AoE6: "Agents of Edgewatch #6",
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EC1: "Extinction Curse #1",
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EC2: "Extinction Curse #2",
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EC3: "Extinction Curse #3",
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EC4: "Extinction Curse #4",
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EC5: "Extinction Curse #5",
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EC6: "Extinction Curse #6",
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AV1: "Abomination Vaults #1",
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AV2: "Abomination Vaults #2",
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AV3: "Abomination Vaults #3",
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FRP1: "Fists of the Ruby Phoenix #1",
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FRP2: "Fists of the Ruby Phoenix #2",
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FRP3: "Fists of the Ruby Phoenix #3",
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SoT1: "Strength of Thousands #1",
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SoT2: "Strength of Thousands #2",
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SoT3: "Strength of Thousands #3",
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SoT4: "Strength of Thousands #4",
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SoT5: "Strength of Thousands #5",
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SoT6: "Strength of Thousands #6",
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OoA1: "Outlaws of Alkenstar #1",
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OoA2: "Outlaws of Alkenstar #2",
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OoA3: "Outlaws of Alkenstar #3",
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BotD: "Book of the Dead",
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DA: "Dark Archive",
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FoP: "The Fall of Plaguestone",
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LTiBA: "Little Trouble in Big Absalom",
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Sli: "The Slithering",
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TiO: "Troubles in Otari",
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NGD: "Night of the Gray Death",
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BB: "Beginner Box",
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SoG1: "Sky King's Tomb #1",
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SoG2: "Sky King's Tomb #2",
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SoG3: "Sky King's Tomb #3",
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GW1: "Gatewalkers #1",
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GW2: "Gatewalkers #2",
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GW3: "Gatewalkers #3",
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WoW1: "Wardens of Wildwood #1",
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WoW2: "Wardens of Wildwood #2",
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WoW3: "Wardens of Wildwood #3",
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SF1: "Season of Ghosts #1",
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SF2: "Season of Ghosts #2",
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SF3: "Season of Ghosts #3",
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POS1: "Pathfinder One-Shots",
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AFoF: "A Fistful of Flowers",
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TaL: "Threshold of Knowledge",
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ToK: "Threshold of Knowledge",
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DaLl: "Dinner at Lionlodge",
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MotM: "Monsters of the Multiverse",
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Mal: "Malevolence",
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TEC: "The Enmity Cycle",
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SaS: "Shadows at Sundown",
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Rust: "Rusthenge",
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CotT: "Crown of the Kobold King",
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SoM: "Secrets of Magic",
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};
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// --- Size extraction from traits ---
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const SIZES = new Set([
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"tiny",
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"small",
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"medium",
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"large",
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"huge",
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"gargantuan",
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]);
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// Creature type traits (PF2e types are lowercase in the traits array)
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const CREATURE_TYPES = new Set([
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"aberration",
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"animal",
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"astral",
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"beast",
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"celestial",
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"construct",
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"dragon",
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"dream",
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"elemental",
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"ethereal",
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"fey",
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"fiend",
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"fungus",
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"giant",
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"humanoid",
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"monitor",
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"ooze",
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"petitioner",
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"plant",
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"spirit",
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"time",
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"undead",
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]);
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function extractSize(traits) {
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if (!Array.isArray(traits)) return "medium";
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const found = traits.find((t) => SIZES.has(t.toLowerCase()));
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return found ? found.toLowerCase() : "medium";
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}
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function extractType(traits) {
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if (!Array.isArray(traits)) return "";
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const found = traits.find((t) => CREATURE_TYPES.has(t.toLowerCase()));
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return found ? found.toLowerCase() : "";
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}
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// --- Main ---
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const files = readdirSync(BESTIARY_DIR).filter(
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(f) => f.startsWith("creatures-") && f.endsWith(".json"),
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);
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const creatures = [];
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const seenSources = new Set();
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for (const file of files.sort()) {
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const raw = JSON.parse(readFileSync(join(BESTIARY_DIR, file), "utf-8"));
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const entries = raw.creature ?? [];
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for (const c of entries) {
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// Skip copies/references
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if (c._copy) continue;
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const source = c.source ?? "";
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seenSources.add(source);
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const ac = c.defenses?.ac?.std ?? 0;
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const hp = c.defenses?.hp?.[0]?.hp ?? 0;
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const perception = c.perception?.std ?? 0;
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creatures.push({
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n: c.name,
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s: source,
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lv: c.level ?? 0,
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ac,
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hp,
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pc: perception,
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sz: extractSize(c.traits),
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tp: extractType(c.traits),
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});
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}
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}
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// Sort by name then source for stable output
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creatures.sort((a, b) => a.n.localeCompare(b.n) || a.s.localeCompare(b.s));
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// Build source map from seen sources
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const sources = {};
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for (const code of [...seenSources].sort()) {
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sources[code] = SOURCE_NAMES[code] ?? code;
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}
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const output = { sources, creatures };
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writeFileSync(OUTPUT_PATH, JSON.stringify(output));
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const rawSize = Buffer.byteLength(JSON.stringify(output));
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console.log(`Sources: ${Object.keys(sources).length}`);
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console.log(`Creatures: ${creatures.length}`);
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console.log(`Output size: ${(rawSize / 1024).toFixed(1)} KB`);
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const unmapped = [...seenSources].filter((s) => !SOURCE_NAMES[s]);
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if (unmapped.length > 0) {
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console.log(`Unmapped sources: ${unmapped.sort().join(", ")}`);
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}
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