Add biome-ignore backpressure script, convert modals to native <dialog>

Adds scripts/check-lint-ignores.mjs with four enforcement mechanisms:
ratcheting count cap (12 source / 3 test), banned rule prefixes,
required justification, and separate test thresholds. Wired into
pnpm check.

Converts player-management and create-player-modal from div-based
modals to native <dialog> with showModal()/close(), removing 8
biome-ignore comments. Remaining ignores are legitimate (Biome
false positives or stopPropagation wrappers with no fitting role).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-15 16:21:46 +01:00
parent d64e1f5e4a
commit e68145319f
5 changed files with 313 additions and 193 deletions

View File

@@ -527,8 +527,8 @@ export function CombatantRow({
</button>
{/* Initiative */}
{/* biome-ignore lint/a11y/noStaticElementInteractions: stopPropagation wrapper for interactive children */}
{/* biome-ignore lint/a11y/noNoninteractiveElementInteractions: stopPropagation wrapper for interactive children */}
{/* biome-ignore lint/a11y/noStaticElementInteractions: stopPropagation wrapper — no semantic role fits */}
{/* biome-ignore lint/a11y/noNoninteractiveElementInteractions: stopPropagation wrapper — no semantic role fits */}
<div
onClick={(e) => e.stopPropagation()}
onKeyDown={(e) => e.stopPropagation()}
@@ -587,8 +587,8 @@ export function CombatantRow({
</div>
{/* AC */}
{/* biome-ignore lint/a11y/noStaticElementInteractions: stopPropagation wrapper for interactive children */}
{/* biome-ignore lint/a11y/noNoninteractiveElementInteractions: stopPropagation wrapper for interactive children */}
{/* biome-ignore lint/a11y/noStaticElementInteractions: stopPropagation wrapper — no semantic role fits */}
{/* biome-ignore lint/a11y/noNoninteractiveElementInteractions: stopPropagation wrapper — no semantic role fits */}
<div
className={cn(dimmed && "opacity-50")}
onClick={(e) => e.stopPropagation()}
@@ -598,8 +598,8 @@ export function CombatantRow({
</div>
{/* HP */}
{/* biome-ignore lint/a11y/noStaticElementInteractions: stopPropagation wrapper for interactive children */}
{/* biome-ignore lint/a11y/noNoninteractiveElementInteractions: stopPropagation wrapper for interactive children */}
{/* biome-ignore lint/a11y/noStaticElementInteractions: stopPropagation wrapper — no semantic role fits */}
{/* biome-ignore lint/a11y/noNoninteractiveElementInteractions: stopPropagation wrapper — no semantic role fits */}
<div
className="flex items-center gap-1"
onClick={(e) => e.stopPropagation()}

View File

@@ -1,6 +1,6 @@
import type { PlayerCharacter } from "@initiative/domain";
import { X } from "lucide-react";
import { useEffect, useState } from "react";
import { useEffect, useRef, useState } from "react";
import { ColorPalette } from "./color-palette";
import { IconGrid } from "./icon-grid";
import { Button } from "./ui/button";
@@ -25,6 +25,7 @@ export function CreatePlayerModal({
onSave,
playerCharacter,
}: Readonly<CreatePlayerModalProps>) {
const dialogRef = useRef<HTMLDialogElement>(null);
const [name, setName] = useState("");
const [ac, setAc] = useState("10");
const [maxHp, setMaxHp] = useState("10");
@@ -54,15 +55,32 @@ export function CreatePlayerModal({
}, [open, playerCharacter]);
useEffect(() => {
if (!open) return;
function handleKeyDown(e: KeyboardEvent) {
if (e.key === "Escape") onClose();
const dialog = dialogRef.current;
if (!dialog) return;
if (open && !dialog.open) {
dialog.showModal();
} else if (!open && dialog.open) {
dialog.close();
}
document.addEventListener("keydown", handleKeyDown);
return () => document.removeEventListener("keydown", handleKeyDown);
}, [open, onClose]);
}, [open]);
if (!open) return null;
useEffect(() => {
const dialog = dialogRef.current;
if (!dialog) return;
function handleCancel(e: Event) {
e.preventDefault();
onClose();
}
function handleBackdropClick(e: MouseEvent) {
if (e.target === dialog) onClose();
}
dialog.addEventListener("cancel", handleCancel);
dialog.addEventListener("mousedown", handleBackdropClick);
return () => {
dialog.removeEventListener("cancel", handleCancel);
dialog.removeEventListener("mousedown", handleBackdropClick);
};
}, [onClose]);
const handleSubmit = (e: React.SubmitEvent<HTMLFormElement>) => {
e.preventDefault();
@@ -86,106 +104,89 @@ export function CreatePlayerModal({
};
return (
// biome-ignore lint/a11y/noStaticElementInteractions: backdrop click to close
// biome-ignore lint/a11y/noNoninteractiveElementInteractions: backdrop click to close
<div
className="fixed inset-0 z-50 flex items-center justify-center bg-black/50"
onMouseDown={onClose}
<dialog
ref={dialogRef}
className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl backdrop:bg-black/50"
>
{/* biome-ignore lint/a11y/noStaticElementInteractions: prevent close when clicking modal content */}
{/* biome-ignore lint/a11y/noNoninteractiveElementInteractions: prevent close when clicking modal content */}
<div
className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl"
onMouseDown={(e) => e.stopPropagation()}
>
<div className="mb-4 flex items-center justify-between">
<h2 className="font-semibold text-foreground text-lg">
{isEdit ? "Edit Player" : "Create Player"}
</h2>
<Button
variant="ghost"
size="icon"
onClick={onClose}
className="text-muted-foreground"
>
<X size={20} />
</Button>
<div className="mb-4 flex items-center justify-between">
<h2 className="font-semibold text-foreground text-lg">
{isEdit ? "Edit Player" : "Create Player"}
</h2>
<Button
variant="ghost"
size="icon"
onClick={onClose}
className="text-muted-foreground"
>
<X size={20} />
</Button>
</div>
<form onSubmit={handleSubmit} className="flex flex-col gap-4">
<div>
<span className="mb-1 block text-muted-foreground text-sm">Name</span>
<Input
type="text"
value={name}
onChange={(e) => {
setName(e.target.value);
setError("");
}}
placeholder="Character name"
aria-label="Name"
autoFocus
/>
{!!error && <p className="mt-1 text-destructive text-sm">{error}</p>}
</div>
<form onSubmit={handleSubmit} className="flex flex-col gap-4">
<div>
<div className="flex gap-3">
<div className="flex-1">
<span className="mb-1 block text-muted-foreground text-sm">AC</span>
<Input
type="text"
inputMode="numeric"
value={ac}
onChange={(e) => setAc(e.target.value)}
placeholder="AC"
aria-label="AC"
className="text-center"
/>
</div>
<div className="flex-1">
<span className="mb-1 block text-muted-foreground text-sm">
Name
Max HP
</span>
<Input
type="text"
value={name}
onChange={(e) => {
setName(e.target.value);
setError("");
}}
placeholder="Character name"
aria-label="Name"
autoFocus
inputMode="numeric"
value={maxHp}
onChange={(e) => setMaxHp(e.target.value)}
placeholder="Max HP"
aria-label="Max HP"
className="text-center"
/>
{!!error && (
<p className="mt-1 text-destructive text-sm">{error}</p>
)}
</div>
</div>
<div className="flex gap-3">
<div className="flex-1">
<span className="mb-1 block text-muted-foreground text-sm">
AC
</span>
<Input
type="text"
inputMode="numeric"
value={ac}
onChange={(e) => setAc(e.target.value)}
placeholder="AC"
aria-label="AC"
className="text-center"
/>
</div>
<div className="flex-1">
<span className="mb-1 block text-muted-foreground text-sm">
Max HP
</span>
<Input
type="text"
inputMode="numeric"
value={maxHp}
onChange={(e) => setMaxHp(e.target.value)}
placeholder="Max HP"
aria-label="Max HP"
className="text-center"
/>
</div>
</div>
<div>
<span className="mb-2 block text-muted-foreground text-sm">
Color
</span>
<ColorPalette value={color} onChange={setColor} />
</div>
<div>
<span className="mb-2 block text-muted-foreground text-sm">
Color
</span>
<ColorPalette value={color} onChange={setColor} />
</div>
<div>
<span className="mb-2 block text-muted-foreground text-sm">Icon</span>
<IconGrid value={icon} onChange={setIcon} />
</div>
<div>
<span className="mb-2 block text-muted-foreground text-sm">
Icon
</span>
<IconGrid value={icon} onChange={setIcon} />
</div>
<div className="flex justify-end gap-2 pt-2">
<Button type="button" variant="ghost" onClick={onClose}>
Cancel
</Button>
<Button type="submit">{isEdit ? "Save" : "Create"}</Button>
</div>
</form>
</div>
</div>
<div className="flex justify-end gap-2 pt-2">
<Button type="button" variant="ghost" onClick={onClose}>
Cancel
</Button>
<Button type="submit">{isEdit ? "Save" : "Create"}</Button>
</div>
</form>
</dialog>
);
}

View File

@@ -1,6 +1,6 @@
import type { PlayerCharacter, PlayerCharacterId } from "@initiative/domain";
import { Pencil, Plus, Trash2, X } from "lucide-react";
import { useEffect } from "react";
import { useEffect, useRef } from "react";
import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
import { Button } from "./ui/button";
import { ConfirmButton } from "./ui/confirm-button";
@@ -22,102 +22,112 @@ export function PlayerManagement({
onDelete,
onCreate,
}: Readonly<PlayerManagementProps>) {
useEffect(() => {
if (!open) return;
function handleKeyDown(e: KeyboardEvent) {
if (e.key === "Escape") onClose();
}
document.addEventListener("keydown", handleKeyDown);
return () => document.removeEventListener("keydown", handleKeyDown);
}, [open, onClose]);
const dialogRef = useRef<HTMLDialogElement>(null);
if (!open) return null;
useEffect(() => {
const dialog = dialogRef.current;
if (!dialog) return;
if (open && !dialog.open) {
dialog.showModal();
} else if (!open && dialog.open) {
dialog.close();
}
}, [open]);
useEffect(() => {
const dialog = dialogRef.current;
if (!dialog) return;
function handleCancel(e: Event) {
e.preventDefault();
onClose();
}
function handleBackdropClick(e: MouseEvent) {
if (e.target === dialog) onClose();
}
dialog.addEventListener("cancel", handleCancel);
dialog.addEventListener("mousedown", handleBackdropClick);
return () => {
dialog.removeEventListener("cancel", handleCancel);
dialog.removeEventListener("mousedown", handleBackdropClick);
};
}, [onClose]);
return (
// biome-ignore lint/a11y/noStaticElementInteractions: backdrop click to close
// biome-ignore lint/a11y/noNoninteractiveElementInteractions: backdrop click to close
<div
className="fixed inset-0 z-50 flex items-center justify-center bg-black/50"
onMouseDown={onClose}
<dialog
ref={dialogRef}
className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl backdrop:bg-black/50"
>
{/* biome-ignore lint/a11y/noStaticElementInteractions: prevent close when clicking modal content */}
{/* biome-ignore lint/a11y/noNoninteractiveElementInteractions: prevent close when clicking modal content */}
<div
className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl"
onMouseDown={(e) => e.stopPropagation()}
>
<div className="mb-4 flex items-center justify-between">
<h2 className="font-semibold text-foreground text-lg">
Player Characters
</h2>
<Button
variant="ghost"
size="icon"
onClick={onClose}
className="text-muted-foreground"
>
<X size={20} />
<div className="mb-4 flex items-center justify-between">
<h2 className="font-semibold text-foreground text-lg">
Player Characters
</h2>
<Button
variant="ghost"
size="icon"
onClick={onClose}
className="text-muted-foreground"
>
<X size={20} />
</Button>
</div>
{characters.length === 0 ? (
<div className="flex flex-col items-center gap-3 py-8 text-center">
<p className="text-muted-foreground">No player characters yet</p>
<Button onClick={onCreate}>
<Plus size={16} />
Create your first player character
</Button>
</div>
{characters.length === 0 ? (
<div className="flex flex-col items-center gap-3 py-8 text-center">
<p className="text-muted-foreground">No player characters yet</p>
<Button onClick={onCreate}>
) : (
<div className="flex flex-col gap-1">
{characters.map((pc) => {
const Icon = pc.icon ? PLAYER_ICON_MAP[pc.icon] : undefined;
const color = pc.color ? PLAYER_COLOR_HEX[pc.color] : undefined;
return (
<div
key={pc.id}
className="group flex items-center gap-3 rounded-md px-3 py-2 hover:bg-hover-neutral-bg"
>
{!!Icon && (
<Icon size={18} style={{ color }} className="shrink-0" />
)}
<span className="flex-1 truncate text-foreground text-sm">
{pc.name}
</span>
<span className="text-muted-foreground text-xs tabular-nums">
AC {pc.ac}
</span>
<span className="text-muted-foreground text-xs tabular-nums">
HP {pc.maxHp}
</span>
<Button
variant="ghost"
size="icon-sm"
onClick={() => onEdit(pc)}
className="text-muted-foreground"
title="Edit"
>
<Pencil size={14} />
</Button>
<ConfirmButton
icon={<Trash2 size={14} />}
label="Delete player character"
onConfirm={() => onDelete(pc.id)}
size="icon-sm"
className="text-muted-foreground"
/>
</div>
);
})}
<div className="mt-2 flex justify-end">
<Button onClick={onCreate} variant="ghost">
<Plus size={16} />
Create your first player character
Add
</Button>
</div>
) : (
<div className="flex flex-col gap-1">
{characters.map((pc) => {
const Icon = pc.icon ? PLAYER_ICON_MAP[pc.icon] : undefined;
const color = pc.color ? PLAYER_COLOR_HEX[pc.color] : undefined;
return (
<div
key={pc.id}
className="group flex items-center gap-3 rounded-md px-3 py-2 hover:bg-hover-neutral-bg"
>
{!!Icon && (
<Icon size={18} style={{ color }} className="shrink-0" />
)}
<span className="flex-1 truncate text-foreground text-sm">
{pc.name}
</span>
<span className="text-muted-foreground text-xs tabular-nums">
AC {pc.ac}
</span>
<span className="text-muted-foreground text-xs tabular-nums">
HP {pc.maxHp}
</span>
<Button
variant="ghost"
size="icon-sm"
onClick={() => onEdit(pc)}
className="text-muted-foreground"
title="Edit"
>
<Pencil size={14} />
</Button>
<ConfirmButton
icon={<Trash2 size={14} />}
label="Delete player character"
onConfirm={() => onDelete(pc.id)}
size="icon-sm"
className="text-muted-foreground"
/>
</div>
);
})}
<div className="mt-2 flex justify-end">
<Button onClick={onCreate} variant="ghost">
<Plus size={16} />
Add
</Button>
</div>
</div>
)}
</div>
</div>
</div>
)}
</dialog>
);
}