Add biome-ignore backpressure script, convert modals to native <dialog>
Adds scripts/check-lint-ignores.mjs with four enforcement mechanisms: ratcheting count cap (12 source / 3 test), banned rule prefixes, required justification, and separate test thresholds. Wired into pnpm check. Converts player-management and create-player-modal from div-based modals to native <dialog> with showModal()/close(), removing 8 biome-ignore comments. Remaining ignores are legitimate (Biome false positives or stopPropagation wrappers with no fitting role). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,6 +1,6 @@
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import type { PlayerCharacter, PlayerCharacterId } from "@initiative/domain";
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import { Pencil, Plus, Trash2, X } from "lucide-react";
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import { useEffect } from "react";
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import { useEffect, useRef } from "react";
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import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
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import { Button } from "./ui/button";
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import { ConfirmButton } from "./ui/confirm-button";
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@@ -22,102 +22,112 @@ export function PlayerManagement({
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onDelete,
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onCreate,
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}: Readonly<PlayerManagementProps>) {
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useEffect(() => {
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if (!open) return;
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function handleKeyDown(e: KeyboardEvent) {
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if (e.key === "Escape") onClose();
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}
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document.addEventListener("keydown", handleKeyDown);
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return () => document.removeEventListener("keydown", handleKeyDown);
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}, [open, onClose]);
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const dialogRef = useRef<HTMLDialogElement>(null);
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if (!open) return null;
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useEffect(() => {
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const dialog = dialogRef.current;
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if (!dialog) return;
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if (open && !dialog.open) {
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dialog.showModal();
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} else if (!open && dialog.open) {
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dialog.close();
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}
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}, [open]);
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useEffect(() => {
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const dialog = dialogRef.current;
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if (!dialog) return;
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function handleCancel(e: Event) {
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e.preventDefault();
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onClose();
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}
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function handleBackdropClick(e: MouseEvent) {
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if (e.target === dialog) onClose();
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}
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dialog.addEventListener("cancel", handleCancel);
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dialog.addEventListener("mousedown", handleBackdropClick);
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return () => {
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dialog.removeEventListener("cancel", handleCancel);
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dialog.removeEventListener("mousedown", handleBackdropClick);
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};
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}, [onClose]);
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return (
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// biome-ignore lint/a11y/noStaticElementInteractions: backdrop click to close
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// biome-ignore lint/a11y/noNoninteractiveElementInteractions: backdrop click to close
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<div
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className="fixed inset-0 z-50 flex items-center justify-center bg-black/50"
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onMouseDown={onClose}
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<dialog
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ref={dialogRef}
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className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl backdrop:bg-black/50"
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>
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{/* biome-ignore lint/a11y/noStaticElementInteractions: prevent close when clicking modal content */}
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{/* biome-ignore lint/a11y/noNoninteractiveElementInteractions: prevent close when clicking modal content */}
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<div
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className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl"
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onMouseDown={(e) => e.stopPropagation()}
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>
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<div className="mb-4 flex items-center justify-between">
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<h2 className="font-semibold text-foreground text-lg">
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Player Characters
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</h2>
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<Button
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variant="ghost"
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size="icon"
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onClick={onClose}
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className="text-muted-foreground"
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>
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<X size={20} />
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<div className="mb-4 flex items-center justify-between">
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<h2 className="font-semibold text-foreground text-lg">
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Player Characters
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</h2>
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<Button
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variant="ghost"
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size="icon"
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onClick={onClose}
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className="text-muted-foreground"
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>
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<X size={20} />
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</Button>
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</div>
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{characters.length === 0 ? (
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<div className="flex flex-col items-center gap-3 py-8 text-center">
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<p className="text-muted-foreground">No player characters yet</p>
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<Button onClick={onCreate}>
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<Plus size={16} />
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Create your first player character
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</Button>
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</div>
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{characters.length === 0 ? (
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<div className="flex flex-col items-center gap-3 py-8 text-center">
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<p className="text-muted-foreground">No player characters yet</p>
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<Button onClick={onCreate}>
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) : (
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<div className="flex flex-col gap-1">
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{characters.map((pc) => {
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const Icon = pc.icon ? PLAYER_ICON_MAP[pc.icon] : undefined;
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const color = pc.color ? PLAYER_COLOR_HEX[pc.color] : undefined;
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return (
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<div
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key={pc.id}
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className="group flex items-center gap-3 rounded-md px-3 py-2 hover:bg-hover-neutral-bg"
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>
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{!!Icon && (
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<Icon size={18} style={{ color }} className="shrink-0" />
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)}
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<span className="flex-1 truncate text-foreground text-sm">
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{pc.name}
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</span>
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<span className="text-muted-foreground text-xs tabular-nums">
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AC {pc.ac}
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</span>
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<span className="text-muted-foreground text-xs tabular-nums">
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HP {pc.maxHp}
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</span>
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<Button
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variant="ghost"
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size="icon-sm"
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onClick={() => onEdit(pc)}
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className="text-muted-foreground"
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title="Edit"
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>
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<Pencil size={14} />
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</Button>
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<ConfirmButton
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icon={<Trash2 size={14} />}
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label="Delete player character"
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onConfirm={() => onDelete(pc.id)}
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size="icon-sm"
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className="text-muted-foreground"
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/>
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</div>
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);
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})}
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<div className="mt-2 flex justify-end">
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<Button onClick={onCreate} variant="ghost">
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<Plus size={16} />
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Create your first player character
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Add
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</Button>
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</div>
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) : (
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<div className="flex flex-col gap-1">
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{characters.map((pc) => {
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const Icon = pc.icon ? PLAYER_ICON_MAP[pc.icon] : undefined;
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const color = pc.color ? PLAYER_COLOR_HEX[pc.color] : undefined;
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return (
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<div
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key={pc.id}
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className="group flex items-center gap-3 rounded-md px-3 py-2 hover:bg-hover-neutral-bg"
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>
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{!!Icon && (
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<Icon size={18} style={{ color }} className="shrink-0" />
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)}
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<span className="flex-1 truncate text-foreground text-sm">
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{pc.name}
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</span>
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<span className="text-muted-foreground text-xs tabular-nums">
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AC {pc.ac}
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</span>
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<span className="text-muted-foreground text-xs tabular-nums">
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HP {pc.maxHp}
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</span>
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<Button
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variant="ghost"
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size="icon-sm"
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onClick={() => onEdit(pc)}
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className="text-muted-foreground"
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title="Edit"
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>
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<Pencil size={14} />
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</Button>
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<ConfirmButton
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icon={<Trash2 size={14} />}
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label="Delete player character"
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onConfirm={() => onDelete(pc.id)}
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size="icon-sm"
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className="text-muted-foreground"
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/>
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</div>
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);
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})}
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<div className="mt-2 flex justify-end">
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<Button onClick={onCreate} variant="ghost">
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<Plus size={16} />
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Add
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</Button>
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</div>
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</div>
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)}
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</div>
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</div>
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</div>
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)}
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</dialog>
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);
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}
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