Add encounter difficulty indicator (5.5e XP budget)
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Live 3-bar difficulty indicator in the top bar showing encounter
difficulty (Trivial/Low/Moderate/High) based on the 2024 5.5e XP
budget system. Automatically derived from PC levels and bestiary
creature CRs.

- Add optional level field (1-20) to PlayerCharacter
- Add CR-to-XP and XP Budget per Character lookup tables in domain
- Add calculateEncounterDifficulty pure function
- Add DifficultyIndicator component with color-coded bars and tooltip
- Add useDifficulty hook composing encounter, PC, and bestiary contexts
- Indicator hidden when no PCs with levels or no bestiary-linked monsters
- Level field in PC create/edit forms, persisted in storage

Closes #18

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-27 22:55:48 +01:00
parent 36122b500b
commit ef76b9c90b
32 changed files with 1648 additions and 11 deletions

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@@ -119,6 +119,7 @@ Speckit manages **what** to build (specs as living documents). RPI manages **how
- `specs/005-player-characters/` — persistent player character templates (CRUD), search & add to encounters, color/icon visual distinction, `PlayerCharacterStore` port
- `specs/006-undo-redo/` — undo/redo for encounter state mutations
- `specs/007-json-import-export/` — JSON import/export for full encounter state (encounter, undo/redo, player characters)
- `specs/008-encounter-difficulty/` — Live encounter difficulty indicator (5.5e XP budget system), optional PC level field
## Constitution (key principles)