Add encounter difficulty indicator (5.5e XP budget)
Live 3-bar difficulty indicator in the top bar showing encounter difficulty (Trivial/Low/Moderate/High) based on the 2024 5.5e XP budget system. Automatically derived from PC levels and bestiary creature CRs. - Add optional level field (1-20) to PlayerCharacter - Add CR-to-XP and XP Budget per Character lookup tables in domain - Add calculateEncounterDifficulty pure function - Add DifficultyIndicator component with color-coded bars and tooltip - Add useDifficulty hook composing encounter, PC, and bestiary contexts - Indicator hidden when no PCs with levels or no bestiary-linked monsters - Level field in PC create/edit forms, persisted in storage Closes #18 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -6,11 +6,19 @@ import { combatantId } from "@initiative/domain";
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import { cleanup, render, screen } from "@testing-library/react";
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import { afterEach, describe, expect, it, vi } from "vitest";
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// Mock the context module
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// Mock the context modules
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vi.mock("../../contexts/encounter-context.js", () => ({
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useEncounterContext: vi.fn(),
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}));
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vi.mock("../../contexts/player-characters-context.js", () => ({
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usePlayerCharactersContext: vi.fn().mockReturnValue({ characters: [] }),
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}));
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vi.mock("../../contexts/bestiary-context.js", () => ({
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useBestiaryContext: vi.fn().mockReturnValue({ getCreature: () => undefined }),
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}));
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import { useEncounterContext } from "../../contexts/encounter-context.js";
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import { TurnNavigation } from "../turn-navigation.js";
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